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Appendix 1

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The Filmmaker’s Guide to Final Cut Pro Workfl ow<br />

• Record and import all sound effects, ADR, Foley, and music.<br />

• Edit and sync the sound tracks.<br />

With the expense of a fi lm production and fi lm fi nish, few projects will mix their own tracks, but<br />

rather, take the project to a reputable mixing house. You can mix in Pro Tools just as with the other<br />

workfl ows, but the mix will need to be pulled up, checked against the negative for sync, Dolby<br />

encoded, and shot to optical sound.<br />

When the negative is cut, a fi rst answer print is made without sound. This is the fi rst step in color<br />

correction and serves as a sync reference for the sound edit and mix. If any errors were made in the<br />

negative cut, they will show up in the fi rst answer print. Project the print and make notes on the fi rst<br />

attempt at color correction. The Pro Tools session can be recorded to magnetic fi lm at 23.98 and<br />

interlocked with the print to check sync and act as a temp dub, a trial to see if all the sounds are<br />

working with the picture or if any effects or other sounds will need to be redone.<br />

Telecine the fi rst answer print to DVCam and capture the video to Final Cut Pro. In the mix, the<br />

video will likely be played from an interlocked videotape player rather than from QuickTime. This<br />

system, machine control, is more accurate when looking at sync. Find out what tape format the sound<br />

mixing house uses and telecine to this format as well as your DVCam. Most sound houses will want<br />

the time code to match between the Pro Tools session and the videotape reference. The Picture Start<br />

frame, which is the fi rst frame on the countdown leader, should be the fi rst frame of the project and<br />

should be at 01 : 00 : 00 : 00 in the Pro Tools session. If not, set this in the Session Setup window.<br />

Make sure the Picture Start frame on the videotape is also at 01 : 00 : 00 : 00.<br />

Export the 29.97 capture of the answer print from Pro Tools and import it into the Pro Tools session.<br />

Because both the 23.98 QuickTime and the 29.97 QuickTime of the answer print both play at video<br />

speed, the sync should match. If there are any problems in the negative cut, any sync problems can<br />

be repaired now as this video reference is derived from the cut negative.<br />

In preparing for the mix, remove any level changes and fi lters you have added to the Pro Tools<br />

session. If you are concerned about losing your “temp dub” levels and EQ, you can make a copy of<br />

the session or, what is often done, make copies of every track directly under the existing track.<br />

Remove all levels and fi lters from the new tracks and mute and hide the originals. Now you have<br />

access to “clean” tracks in the mix and you can still bring up the temp dub to check what levels were<br />

used there. As always, follow proper track layout to speed mixing and facilitate recording the<br />

stems.<br />

At the end of the dub, the Dolby representative will be called in and the fi nal mix encoded to Dolby<br />

SR. This will be recorded to DA88 at 29.97 FPS. The tape is delivered to the facility that will be<br />

shooting the optical sound negative. The optical sound negative is shot with the DA88 set to 30 FPS<br />

and delivered back to the lab where a second answer print is made, this time married to the optical<br />

sound.<br />

The second answer print may need further color adjustments and a third, or even fourth, answer print<br />

will be made. When the picture looks as good as possible, an interpositive is printed. This looks<br />

almost exactly like a projection print, but is made on low-contrast stock. This is printed to an internegative,<br />

or several internegatives, and release prints are printed on high-speed printers.<br />

236

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