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Appendix 1

Appendix 1

Appendix 1

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Sound Edit Workfl ows<br />

The fi rst technique is to carefully edit out any unwanted sounds like direction or a C stand falling<br />

over. Needless to say, if these things happen during dialogue, then the whole line is fi xed with ADR<br />

and removed. And if there is no way to match the ADR, then the whole scene will need to be replaced,<br />

or at least this character’s lines. Then, overlap the cuts from one clip to another slightly, fi lling any<br />

holes left from cutting things out with ambiance from other takes. Set up quick fades on the overlaps<br />

in an effort to make the ambient sound seamless.<br />

The other technique requires that all lines be cut as close to the dialogue as possible. Remove anything<br />

that isn’t dialogue. No ambience between lines, nothing between the lines. Then, fi nd a good<br />

ambience quite similar to the original and lay it in on an effects track. Set up quick fades on the<br />

production lines so they don’t pop on or off.<br />

There is a great trick on the TDM and HD Pro Tools systems called virtual track switching. On these<br />

systems, you can assign a “voice” to a track (see Figure 7.4). Normally, each track has its own voice,<br />

Figure 7.4 Pro Tools HD virtual track switching. With this function several tracks can be set to the<br />

same “voice” causing higher track numbers to “mute” when sound plays from a lower track<br />

103

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