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Working with VivaDesigner

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<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

2 Selecting Text Objects<br />

1 With text objects, the display of the mouse pointer<br />

changes to an I-Beam (Text) pointer (∑). Only when<br />

the mouse pointer is moved over the frame of the<br />

object does it change into an object pointer. To select<br />

the text object when the pointer is on the text and the<br />

I-Beam (Text) pointer is displayed, the Ctrl key (Command<br />

key on Mac) must be pressed.<br />

2 For text objects there are further possibilities available<br />

for object settings. As <strong>with</strong> graphic objects, you<br />

can use the Module Palette or the Object Settings<br />

dialog to define the size and position of the object, or<br />

you can assign attributes such as color, density, corner<br />

radius or frame width.<br />

3 Also, under the menu Object > Special, you will<br />

find the dialog Special Settings.<br />

1<br />

2<br />

Deinde aut uni tribuendum<br />

est aut delectis quibusdam,<br />

aut suscipiendum est<br />

multitudini atque omnibus.<br />

Quare cum penes unum est<br />

omnium summa rerum,<br />

regem illum unum vocamus,<br />

et regnum eius rei publicae<br />

statum. Quare cum penes<br />

Chapter 5 21<br />

You can define individual indents for every side of the<br />

object and divide the object into text columns, but also<br />

define special options for text Alias objects.<br />

Confirm your settings by clicking the Ö button or<br />

pressing the r key.<br />

All settings may be applied to rectangles as well as to<br />

ellipses, polygons and Bézier objects.<br />

Indents that have been set in the Text > Indents<br />

menu are additional to the object indent settings<br />

made here.<br />

These commands are only available for text objects.<br />

The command can therefore only be selected when<br />

text objects are selected.<br />

3

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