25.04.2014 Views

TITRE Adaptive Packet Video Streaming Over IP Networks - LaBRI

TITRE Adaptive Packet Video Streaming Over IP Networks - LaBRI

TITRE Adaptive Packet Video Streaming Over IP Networks - LaBRI

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

We run our classification algorithm with the parameters described in the previous section, and<br />

we compute the output of each neuron. We choose the largest neuron output which reflects the<br />

high similarity. We choose also the value of λ<br />

1 k<br />

= λ2k<br />

= λ3k<br />

= 1 which connect each feature from the<br />

vector the network.<br />

The result output of the neuron network is shown is Table 4-3. As said, we choose the largest<br />

output from the network. According to these results we can see that O1 is marked with AF11 PHB<br />

and that O2, O3 are both marked with AF12 PHB. Regarding the execution time, we have<br />

measured the mapping of 100 AVO is about 30 millisecond. The complexity of this algorithm is<br />

Ο ( n<br />

2 ) .<br />

EF AF11 AF12 AF13 Best<br />

O 1 3.96 3.98 4.02 0.70 2.60<br />

O 2 3.90 3.98 4.00 0.69 2.60<br />

O 3 3.81 3.90 3.60 0.62 2.49<br />

Table 4-3: Results output of the RBF network<br />

4.1.3.2 Experimental Results<br />

Regarding the performance measurements, we will interest on the network parameters such<br />

the end-to-end one-way delay encountered by video packet between the server and the destination,<br />

and the packet loss probability for each video object stream. This performance metrics are given<br />

only for comparison purpose between the scenario with classification (scenario 1) and without<br />

classification (scenario 2) model.<br />

Figure 4-7 shows the end-to-end video packet transfer delay in both scenarios. We remark<br />

that the end-to-end transfer delay increases when the amount of video sent by the server increases<br />

(time t=30s). The network load is about 85% (8,5 Mbits). When comparing Figure 4-7 (a) and (b),<br />

we note that using the classification and prioritization mechanism (scenario), we get the maximum<br />

QoS expected. Important streams (AVOs) will be transmitted as soon as possible to the player and<br />

with respect to the QoS required by it. The mean transfer delay is about 114 s in scenario 1 and<br />

120s in scenario 2.<br />

Figure 4-8 enforces this measurement by providing loss ratio. We notice that important video<br />

objects are protected against loss since they are marker with low drop precedence and this in case<br />

of scenario 1. In scenario 2, the loss can affect important object during network congestion<br />

(time=30s). This metric, shows a better protection of relevant video objects in the scene during<br />

transmission and network congestion.<br />

72

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!