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Nicole Roberts MFA Thesis Visual Component Artwork - Savannah ...

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EXPECTATION 4 | digital media<br />

EXPECtAtiON 4<br />

dexterity with<br />

dIGITAL MEDIA<br />

When leading professionals were asked about new industry<br />

issues or trends that students in school must learn now for<br />

future success in the workplace, the results were evident. New<br />

graduates entering into the workplace are expected to be<br />

proficient not only with print design, but have a commanding<br />

knowledge of digital media design as well. Cartoon Network’s<br />

Art Director – Jay Rogers reports, “Many employers are<br />

seeking über designers – those who can jump between digital<br />

and print platforms seamlessly.” Digital technology brought<br />

fundamental transformation to the practice and pedagogy<br />

of graphic design. We witnessed a transition from a field<br />

primarily vested in two-dimensional printed media, now<br />

become a hybrid of visual communication in the third and<br />

fourth dimensions. In comparison to its print origins, timebased<br />

digital media is still a fairly new facet under the graphic<br />

design umbrella and designers are still experimenting with its<br />

vast potential. Yet the public demand for digital/interactive<br />

design persists and its communicative impact has proven to<br />

be resounding. The comments of leading professionals serve<br />

as warnings for graphic design students of the twenty-first<br />

century – it is now relatively impossible to surround a whole<br />

career on print design alone.<br />

Design, in its broadest sense, is<br />

the enabler of the digital era – it’s<br />

a process that creates order out<br />

of chaos, that renders technology<br />

usable to business.<br />

Clement Mok<br />

23

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