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however, complicated functionality has become<br />

concentrated on semiconductors and other key<br />

digital devices. Since these semiconductors and<br />

key devices are able to be mass produced, they<br />

have become readily available to new market<br />

entrants, and the functionality that once commanded<br />

a high premium has become more<br />

affordable. This has led to intense price erosion<br />

in the end-user consumer AV products market.<br />

To respond to these challenges, <strong>Sony</strong> is striving<br />

to keep pace with price erosion by reducing its<br />

manufacturing and other costs. It is seeking<br />

to maintain the premium pricing it enjoys on<br />

many of its end-user products by adding<br />

functionality to those products and developing<br />

new applications and ways of use that are<br />

then communicated to the consumer. And it<br />

is taking steps to increase its competitive<br />

edge by developing high value-added semiconductors<br />

and other digital key devices inhouse.<br />

By increasing the ratio of key devices<br />

produced in-house, <strong>Sony</strong> aims to capture the<br />

value that has become increasingly concentrated<br />

in those devices.<br />

In the area of semiconductors, <strong>Sony</strong> invested<br />

69 billion yen in the fiscal year ended<br />

March 31, 2004 and plans to invest 120 billion<br />

yen in the fiscal year ending March 31, 2005<br />

on semiconductor fabrication equipment built<br />

at the 65 nanometer level of process technology.<br />

These chips will be some of the most<br />

highly advanced on the market, and will include<br />

the new microprocessor for the broadband<br />

era, code-named Cell, as well as other<br />

system large scale integration (“LSI”) for use in<br />

the next generation computer entertainment<br />

system and a variety of future consumer electronics<br />

products. <strong>Sony</strong> began developing Cell<br />

together with IBM Corporation and Toshiba<br />

Corporation in the spring of 2001. To ensure<br />

efficient use of all the semiconductor production<br />

facilities in the <strong>Sony</strong> Group, <strong>Sony</strong> is also<br />

planning to consolidate the semiconductor<br />

fabrication facilities of the Electronics and<br />

Game segments into one organization on July<br />

1, 2004.<br />

In the area of other key devices, <strong>Sony</strong> is<br />

currently investing in 7th generation amorphous<br />

TFT LCD panel production equipment, reflecting<br />

its belief that demand for LCD televisions<br />

will continue to increase rapidly. <strong>Sony</strong> is investing<br />

one billion U.S. dollars in a joint venture it<br />

has established with Samsung, named S-LCD<br />

Corporation, and based in South Korea.<br />

Samsung holds 50 percent plus one share of<br />

the equity of the joint venture while <strong>Sony</strong> holds<br />

50 percent minus one share of the equity of<br />

the joint venture. The President and CEO<br />

comes from Samsung while the CFO comes<br />

from <strong>Sony</strong>. Investment in manufacturing<br />

equipment will begin in the summer of 2004<br />

while mass production of LCD panels is expected<br />

to begin in the second calendar quarter<br />

of 2005. Expected production capacity is<br />

60,000 sheets per month at the 7th generation<br />

(1,870 mm x 2,200 mm) level of technology.<br />

GAME<br />

In the Game segment, PlayStation 2 has a high<br />

share of the global game console market, and<br />

the PlayStation 2 business, particularly the<br />

PlayStation 2 software business, remains in its<br />

harvest stage. However, production shipment<br />

units of PlayStation 2 hardware are expected<br />

to decrease in the fiscal year ending March 31,<br />

2005. In order to ensure future growth in the<br />

Game segment, <strong>Sony</strong> is investing, as described<br />

above, in the research and development of<br />

cutting-edge microprocessors and other LSIs<br />

that will be used in the next generation computer<br />

entertainment system. Furthermore,<br />

<strong>Sony</strong> is working to develop a new market<br />

through its planned introduction, in the fiscal<br />

year ending March 31, 2005, of PlayStation<br />

Portable (“PSP”), a new handheld game system<br />

on which a variety of content can be enjoyed.<br />

MUSIC<br />

In the Music segment, album sales over the<br />

past several years have decreased due to the<br />

worldwide contraction of the global music<br />

industry brought on by piracy and competition<br />

from other entertainment sectors. Although<br />

<strong>Sony</strong> experienced improvement in a number of<br />

key retail markets during the fiscal year ended<br />

March 31, 2004, it continued to record declining<br />

sales on a global basis. In an effort to<br />

maintain profitability, <strong>Sony</strong> is continuing to<br />

implement restructuring initiatives designed to<br />

reduce fixed costs at a rate equal to or above<br />

the rate of the decline in sales. <strong>Sony</strong> is also<br />

working to combat digital piracy and generate<br />

profits through digital distribution of content,<br />

most notably through its launch of the Connect<br />

music store, a digital downloading service.<br />

Finally, in an effort to achieve significant<br />

operational efficiencies, <strong>Sony</strong> is seeking to<br />

merge its recorded music business with BMG.<br />

In December 2003, <strong>Sony</strong> and Bertelsmann AG<br />

announced that they had signed a binding<br />

agreement to combine their recorded music<br />

businesses in a joint venture. The newly<br />

formed company, which will be known as<br />

<strong>Sony</strong> BMG, will be 50 percent owned by each<br />

parent company. The merger is subject to<br />

regulatory approvals in the U.S. and the<br />

European Union.<br />

PICTURES<br />

In the Pictures segment, <strong>Sony</strong> faces intense<br />

competition, rising advertising and promotion<br />

expenses and a growing trend toward digital<br />

piracy. To meet these challenges, <strong>Sony</strong> is<br />

working to distribute a diversified portfolio of<br />

motion pictures and capitalize on the expanding<br />

DVD home entertainment market, which is<br />

becoming a more significant source of revenues<br />

and profits. Additionally, to differentiate itself<br />

in the marketplace and to proactively address<br />

risks of digital piracy, <strong>Sony</strong> Pictures Digital is<br />

developing broadband network strategies to<br />

facilitate the integration between <strong>Sony</strong>’s hardware<br />

and content products and create protected<br />

revenue-generating alternatives.<br />

FINANCIAL SERVICES<br />

In the Financial Services segment, the value of<br />

assets accumulated by the businesses in the<br />

segment has grown continuously over the past<br />

several fiscal years, resulting in a large portion<br />

of <strong>Sony</strong>’s total assets being accounted for by<br />

the Financial Services segment. To strengthen<br />

asset management and risk management in<br />

parallel with this growing asset value, enhance<br />

disclosure of business details, and offer customers<br />

integrated financial services tailored to<br />

their individual needs, <strong>Sony</strong> established <strong>Sony</strong><br />

Financial Holdings Inc. in April 2004. This company<br />

is comprised of <strong>Sony</strong> Life, <strong>Sony</strong> Assurance<br />

and <strong>Sony</strong> Bank, and will serve to increase the<br />

synergies between these businesses.<br />

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