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Learning Across Sites: New tools, infrastructures and practices - Earli

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For EARLI members only.<br />

Not for onward distribution.<br />

216 A. Lund <strong>and</strong> T. E. Hauge<br />

they also were forced to go beyond everyday ethical contemplation, emotionally as<br />

well as intellectually. They did so by developing dialogue <strong>and</strong> multiple perspectives<br />

as well as drawing on available resources. However, this proved to be a dem<strong>and</strong>ing<br />

process. There are several implications, which we discuss in the following.<br />

For pedagogical practice the case shows how important it is to be aware of the<br />

many aspects of the object; how it can be instantiated <strong>and</strong> how it is intrinsically<br />

linked to the type of ongoing activity. Throughout the assignment the object<br />

shifts as the type of activity shifts. In the exploratory first phase it appears as slippery<br />

<strong>and</strong> nearly impossible to pin down. By searching <strong>and</strong> compiling information,<br />

learners gradually come to acknowledge the object’s multifarious character but<br />

it is represented in only loosely connected bits <strong>and</strong> pieces gleaned from multiple<br />

<strong>and</strong> often contradictory sources.<br />

In the next phase, the object is developed as learners engage in negotiations<br />

as to what it means for those involved in the conflict as well as for themselves, as<br />

external investigators. Conceptual development <strong>and</strong> dialogic approaches do not<br />

reduce the compound object to a “fact” that learners agree on, but challenge their<br />

underst<strong>and</strong>ing of it <strong>and</strong> its implications. Occasionally such progress can be seen<br />

as qualitative leaps as when an artifact such as the Helsinki Committee’s website<br />

mediates their acknowledgement of the conflict’s historical roots.<br />

In the final phase we see how the activity type moves from exploration <strong>and</strong> negotiation<br />

to presentation. Consequently the object is also affected. The activity reveals<br />

that it is just as important to identify the impact of non- productive interactions <strong>and</strong><br />

strategies; how objects may become blurred by information overload, how artifacts<br />

intended to mediate object orientation in fact threaten to substitute the object. For<br />

example, the content of the role play was corrupted by the learners’ fixation with<br />

costumes, props, <strong>and</strong> abusive language that did not serve knowledge- advancement<br />

purposes. Thus, during this phase of the project the object changed for the group<br />

<strong>and</strong> slipped away for the rest of the class. We see a contradiction in the activity<br />

system, a conflict at the object level where the result is that it ceases to structure<br />

the activity of the group in its attempt to realize a shared object. Such problems<br />

may disturb or even destroy the original object- oriented activity. But reflection on<br />

such disruptions can also bring about renewed activity of knowledge- creation; they<br />

represent opportunities for knowledge- advancement. When the role- play features<br />

threatened to replace the intended object of conveying insight in an ethical dilemma<br />

we witnessed a breakdown. However, this breakdown also resulted in response<br />

from peers that called for a return to the intended object. Within the group it led<br />

to reflection, self- criticism – indications of such a reorientation.<br />

Together, the above activity types prompt the question as to what kind of<br />

object that emerges as learners cross boundaries from the known to the unknown.<br />

Hakkarainen (2006) analyzes various types of objects <strong>and</strong> in activity- theoretical<br />

terms. He lists several types of objects such as technical objects, network objects<br />

(e.g. Wikipedia, www.wikipedia.org), fluid or virtual objects (e.g. 3D- design environments),<br />

“fire” objects (messy <strong>and</strong> constantly changing), <strong>and</strong> epistemic objects.<br />

Typical of epistemic objects is that the focus is “on issues that are currently beyond

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