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Untitled - Narodowe Centrum Kultury

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14<br />

purpose of pieces such as this one is to make you pause for a moment, examine<br />

your experiences and realise your choices rather than to establish<br />

a set of obligatory methods, which would be doomed to fail.<br />

Model 1: The paratrooper<br />

and the fish<br />

The starting point of some projects is the assumption that there are<br />

places where people lack something – they have fewer opportunities,<br />

including limited cultural opportunities, experience exclusion or live in<br />

socially deprived areas. Brief descriptions of these projects often focus<br />

on shortages and planned actions aim to reduce them. Sometimes, but<br />

not always, these projects are developed within institutions and organisations<br />

based in big cities (but, of course, not necessarily by native inhabitants<br />

of the cities). They are created by culture animators and educators<br />

who are ready to take their experiences, skills and tools with<br />

them into the field – leave the city and bring workshops or other activities<br />

to a village or a small town. This model, then, requires animators<br />

to be mobile, able to work outside of their everyday environment, adapt<br />

to new circumstances, use tools and methods that are as universal as<br />

possible, have above average communication skills, and be ready to enter<br />

into intensive but rather brief relationships. It should also involve indepth<br />

research or at least a reconnaissance before the project is implemented.<br />

In this model, therefore, the animator is part special agent and<br />

paratrooper, part missionary, and part travelling magician.<br />

She prepares and plans her projects (which usually takes a relatively<br />

long time) in her home base, and then, in the field, runs a series<br />

of activities, each of which follows a similar scenario but in a different<br />

place and with different people. The main tool used in each activity<br />

is the metaphorical fish brought to participants by the animator after<br />

she had caught it or even cooked it.<br />

It seems that the key advantage here is that travelling animators<br />

bring these projects to people (often young people) who are happy to get<br />

involved, gaining new and inspiring practical experiences. Final events of<br />

the project often serve as an opportunity to take part in an informal meeting,<br />

gather residents around the final effect, are a reason for celebration<br />

and pride. Here lies their unquestionable strength. In addition, these projects<br />

are – to use an ugly word – “efficient”. In a relatively short time and<br />

with the help of an uncomplicated tool, they make it possible to reach<br />

a wide audience, which in turn can ensure – to use project jargon – good<br />

“performance metrics”. For the animator, this type of project means an intense<br />

effort in a given (usually short) time; it can be scheduled for summer<br />

vacation so that it does not clash with the daily routine.<br />

The primary challenge of such projects is the role of the animator<br />

who takes a momentary plunge into the local community. Dropping<br />

like a paratrooper, she falls into a web of complex and delicate relationships.<br />

The model offers no time to investigate these relationships, to<br />

take account of them or include them in the project in any other way.<br />

Typically, animators seek to find out the bare minimum that will allow<br />

them to implement their project – it is usually enough to talk to the parish<br />

priest, village administrator or school headmaster to legitimise and<br />

gain approval for the proposed activities. But the animators who decide<br />

on a short visit and, consequently, a shallow relationship, without taking<br />

account of the local divisions, tensions and the unique character of<br />

local relationships, must realise they can be rejected or misunderstood.<br />

And if they succeed in engaging the interest of at least some community<br />

members (which is usually the case), they face another problem.<br />

When we offer a one-off activity, we don’t always remember (or we do<br />

not want to or cannot remember) to leave participants a tool as well<br />

as a necessary set of skills to enable them to continue the activities by<br />

themselves, developing the newly unleashed creative potential. The key<br />

question and a big challenge of this model lies in the ambiguous issue of<br />

the animator’s responsibilities and the limits of her role.<br />

Example projects<br />

Zachęta on Wheels, a project run by the National Gallery of Art<br />

Zachęta in small village schools in Kuyavia-Pomerania Province.<br />

http://zachetanakolkach.blogspot.com/<br />

http://www.akademiaorange.pl/projects/edukacja/0/info/<br />

zacheta_na_kolkach/<br />

4x3: Travelling Photography Workshops, photography workshops<br />

for children from 12 locations in the four corners of Poland, a project<br />

of the Sputnik Photos Association.<br />

http://4x3.sputnikphotos.com/<br />

Soundwalks, audio workshops and creative activities for residents<br />

of small towns in Kuyavia-Pomerania Province, held by UTU Factory<br />

Foundation.<br />

http://dzwiekospacery.art.pl/<br />

Poland 8–18, short photography workshops for children in 16<br />

small towns and villages across Poland in 2008, a project of the Association<br />

of Creative Initiatives “ę”.<br />

http://e.org.pl/polska/

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