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Learning to Fly: The Wright Brothers Adventure pdf - ER - NASA

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Activity 22—Design a Mission PatchA “mission patch,” like the ones shown here, is designed for every <strong>NASA</strong> spaceflight. Choose one of the yearsfrom 1900 through 1905 and design a patch for the <strong>Wright</strong> <strong>Brothers</strong>’ mission that year (you can find moremission patches under the “His<strong>to</strong>ry” link at the <strong>to</strong>p of the page at http://spaceflight.nasa.gov).Activity 23—Be an Inven<strong>to</strong>rIf you have read all the sections in this book about the <strong>Wright</strong> <strong>Brothers</strong>’ quest for flight, you know that theyfollowed a very logical process <strong>to</strong> solve a number of problems. Not everything they tried worked the first time,and they had <strong>to</strong> go back and redesign things several times <strong>to</strong> get them <strong>to</strong> work. In the end, their ideas wereexcellent; they are still used <strong>to</strong>day <strong>to</strong> control a plane in three dimensions. <strong>The</strong>y discovered how propellerswork in the air and they constructed and used a wind tunnel <strong>to</strong> give accurate results. <strong>The</strong>y were remarkableinven<strong>to</strong>rs.Suppose you were an inven<strong>to</strong>r and were also interested in transportation like Orville and Wilbur <strong>Wright</strong>. Writea short paragraph or two about what you would like <strong>to</strong> invent. How would your invention improve transportation?What problems do you think you would have <strong>to</strong> solve <strong>to</strong> be successful? How would you get people <strong>to</strong>learn about your invention? On another piece of paper, draw a diagram or sketch of your idea.<strong>Learning</strong> <strong>to</strong> <strong>Fly</strong>: <strong>The</strong> <strong>Wright</strong> <strong>Brothers</strong>’ <strong>Adventure</strong>38EG–2002–12–007–GRC

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