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User Manual

User Manual - Strategy First

User Manual - Strategy First

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Hiring and Firing Sailors<br />

B e f o re you decide to weigh anchor, you should take care of<br />

your crew and make sure you have enough sailors aboard. In<br />

case there are too few, your ship will fail to move and the<br />

s h i p ’s name will appear red in the ship list. Just select your<br />

ship to find out if your crew is ready to go. If you need more<br />

sailors, stop by at the tavern (see also ‘The Ta v e rn’ in<br />

chapter 10), for this is the place to meet unemployed sailors.<br />

If you are experiencing financial problems, you might want<br />

to sack your crew: In the selection window, press the ‘+’ and<br />

‘-‘ buttons to choose the number you want and then select<br />

‘Dismiss sailors’. Of course you can only dismiss your<br />

sailors when your ship is in a port.<br />

But do not proceed too light-heartedly and fire your sailors as you please, because if you keep<br />

firing members of your crew, the remaining people will begin to lose faith in you. And what’s even<br />

worse is that the sailors you fired will spread the news quickly and it will become harder and<br />

harder for you to find people who want to work for you. Captains will be particularly expensive<br />

to hire under such circumstances. And it will take some time for you to regain your reputation<br />

as a dependable employer.<br />

The Crew’s Morale<br />

Firing sailors not only reduces their faith in you but also has a negative impact on the morale<br />

aboard the ship. The crew’s morale is displayed on a scale between 0 (very bad) and 4 (very<br />

good). If the morale drops too low, this will, for instance, reduce your chances of surviving sea<br />

battles, because your sailors will simply not aim as well as they used to. A bad mood aboard the<br />

ship will also make the captain think twice before rejecting offers he may receive from your<br />

competitors. Lost sea battles and excessively long sea voyages will depress your crew. A couple<br />

of free days on shore will help in this case.<br />

Mutiny on the high seas<br />

If you continually ignore the mood of your crew, don’t be surprised if mutineers take over your<br />

ship, who might suddenly disregard the actual destination of your ship and head for a nearby<br />

port instead. You can still select your ship, but you can no longer control it. The selection<br />

window will inform you about the ship’s unfortunate status. Once your ship arrives at the port,<br />

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