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User Manual

User Manual - Strategy First

User Manual - Strategy First

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When you click on the arsenal, a window listing the different kinds of weapons, the number of<br />

guards in service, and the number of guards being trained and the respective costs involved will<br />

appear. As soon as you select one kind of weapon, two buttons will be enabled below:<br />

Form unit<br />

For every new unit, you require five workers, who, along with their families, are equivalent to 20<br />

beggars. If you don’t have enough of them in town, a message will appear and you should<br />

immediately attempt to improve the quality of life in your city. The new unit will have to be<br />

trained for one week before it begins to serve the city. Note that only one unit can be trained at<br />

a time. Furthermore, the number of militias is limited. After all, you’re the mayor of a Hanseatic<br />

town and not the emperor of the Holy Roman Empire. Depending on the size of your city, a<br />

maximum of 10, 20 or 40 militias is possible.<br />

Every unit requires five weapons, which can be obtained from the weapon smith. For once you<br />

don’t have to buy them yourself. The city will pay. But if the smith doesn’t have enough weapons<br />

in stock, you will have to supply them (from your ship or storeroom).<br />

Dismiss unit<br />

First select the corresponding line of the unit and then choose ‘Dismiss unit’. A unit that is<br />

currently training will then be dismissed, and if none are training, a unit that is already in<br />

service will be dismissed.<br />

Wages costs<br />

Security is expensive, and it is the mayor who has to pay the weekly wages of the city guards. At<br />

the end of the month, you will be reminded of the amount you have to pay – even if you’ve only<br />

just become mayor.<br />

Military Buildings (Construction Menu)<br />

Watchtowers<br />

Watchtowers/defence towers will either be placed in designated areas near<br />

the port or to the left and right of the town gates. A city can have up to nine<br />

watchtowers with one guard each. If there’s no one guarding a watchtower,<br />

it is useless. Watchtowers exist in two extension stages. They have a longer<br />

firing range than ships and twice the firing rate.<br />

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