User Manual
User Manual - Strategy First
User Manual - Strategy First
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Activating automatic Trade<br />
When you are done with all the settings, don’t forget to activate automatic trade. The ship will<br />
then begin with the first city on the list. Once it reaches the last city, it will start from the<br />
beginning.<br />
If it doesn’t make sense to head for one of the cities on the list (e.g. if you didn’t get the goods<br />
you were supposed to sell there), the captain will skip it automatically.<br />
Hint:<br />
The automatic trade feature can be used to provide your own businesses with raw materials or<br />
to distribute the goods you manufactured.<br />
The Transfer between two Ships<br />
Two ships that are at anchor in the same port can exchange crew members, captains, or swords.<br />
This feature can come in handy during a mutiny or if you are short of sailors. First select one of<br />
the ships and then right click on another ship. The ship will move toward the other and a<br />
window will appear, allowing you to transfer crew members or swords with ease. However,<br />
smalls arms in the ship’s storage space cannot be transferred.<br />
Note:<br />
Since there can only be one captain per ship, transferring the captain when there is already one<br />
aboard the other ship will exchange the two captains.<br />
Blocked Ships<br />
There are situations when your ships don’t move although you’ve given them an order. Your ship<br />
will be blocked if…<br />
• you do not have the minimum crew on board<br />
• the ship is overloaded<br />
• the ship is in a very bad condition<br />
• the crew’s morale is at a low level<br />
• the ship is under repairs<br />
• it has been positioned for a blockade<br />
A small window will inform you about the reasons in any case.<br />
Damage<br />
Of course your ships can get damaged when they are hit during sea battles, but even if you can<br />
avoid confrontations, your ships’ condition will get worse over time. Therefore, if your ships<br />
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