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User Manual

User Manual - Strategy First

User Manual - Strategy First

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Defence Towers<br />

The defence towers’ mortars have a range of 120m and are therefore superior to attacking ships,<br />

whose range is 95m. And since they are very destructive, they are a serious threat for any<br />

attacker. However, no more than three of these towers can be built. Only a coastal patrol can be<br />

used to further strengthen the city defence.<br />

Coastal Patrol Vessels<br />

Every town can hire coastal patrol vessels, which are provided by a local trader. A single ship is<br />

hardly effective. Several ships should therefore be provided. (see chapter 10, The Town Hall)<br />

The Course of the Attack<br />

If you want to attack a town from the sea chart, the Jolly Roger must be raised. If you decide to<br />

attack, your ships can either be controlled manually or automatically – you will be asked to<br />

choose. The same question will be asked if a pirate attacks while you’re in command of the<br />

coastal patrol.<br />

Those who own only a trading office in the town that is attacked will hardly notice the attack.<br />

However, you will notice as soon as you find out that none of your ships in the port is allowed<br />

to sail.<br />

If an attacker has destroyed all the defence towers and defeated the coastal patrol, a short<br />

message about the plunder will be displayed. If you’re among the lucky owners of a trading office<br />

in town, you will be asked to pay some taxes to rebuild the town. If, however, you controlled the<br />

coastal patrol and decided to flee (seeing that you had been overpowered), expect further<br />

punishment: Your recognition suffers and so does your alleged reliability. You’ll also receive a<br />

letter, so you’ll have a written account of the authorities’ opinion of you.<br />

Multiplayer Mode<br />

Up to eight players can play ‘Patrician II’ simultaneously. There are two ways of playing a<br />

multiplayer game: network mode and hot seat mode.<br />

Setting up a Network Game<br />

Network mode requires a TCP/IP network to be installed. All players must have the TCP/IP<br />

protocol installed and must be connected to the network.<br />

In every game, there is a server that configures the game and one or more clients that connect<br />

to the server.<br />

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