09.09.2015 Views

User Manual

User Manual - Strategy First

User Manual - Strategy First

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Businesses<br />

Except for weapons and spices, all goods can be produced by your own businesses. However,<br />

you can only put up a business in a certain city if you own a trading office there. The game<br />

differentiates between two groups of businesses: businesses that produce raw materials, and<br />

businesses that process raw materials in order to produce more refined goods (finishing). You<br />

will find all sorts of businesses in this menu, ranging from apicultures to workshops.<br />

Not all businesses can be built in every city, as some require special grounds (mines) or must be<br />

built close to the shore (fisherm a n ’s house); others depend on certain geographic<br />

c i rcumstances. Still, the construction of businesses makes you independent from price<br />

fluctuations; you create jobs, boost the economy of your hometown and earn money. Of course<br />

you also have to deal with higher expenses (wages, taxes, raw materials, etc.).<br />

A left click on one of your businesses will display information on all your businesses of that same<br />

type: the number of employees (current/maximum), the total production, the total consumption,<br />

the occupancy rate, and the total costs (all weekly). The two buttons allow you to increase or<br />

decrease the occupancy of your businesses.<br />

You can also legally spy on the competition’s businesses: A left click on a business belonging to<br />

the competition will inform you about the business’ status (running/ inoperative) and the total<br />

number of businesses of this type.<br />

Businesses a Trader can build<br />

The running costs are the weekly costs for businesses that are fully occupied. An empty<br />

business will cost 280 gold per week. Note that all businesses that depend on cultivation (corn,<br />

hemp, honey and wine) produce less during winter (December, January, February).<br />

Apiculture<br />

production/day:<br />

2 barrels of honey<br />

consumption/day: -<br />

workers: 30<br />

running costs: 1680<br />

64

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!