User Manual
User Manual - Strategy First
User Manual - Strategy First
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Informants<br />
I n f o rmants are among the more educated and re s p e c t e d<br />
guests of the tavern. They have lots of useful information<br />
about the region at their disposal and of course they don’t call<br />
it out loud. But they will share it with you at a certain price.<br />
They are common guests in the tavern and can be met<br />
re g u l a r l y. Their names are well known and they off e r<br />
information you would usually receive several days later by<br />
means of the sea chart symbols.<br />
The informant can thus tell you about the acute needs or huge<br />
supplies of certain cities in advance. He might also tell you<br />
about famines, fires, epidemics, sieges, or the presence of<br />
pirates. However, if there is nothing of interest to report, the informant prefers to stay at home<br />
and you probably won’t meet him at the pub.<br />
If you select the informant from the menu, he will tell you the price for his piece of information.<br />
If you accept his offer, a message containing the information will appear in the personal section<br />
of the news menu.<br />
Travelers<br />
Travelers are rarely seen at the tavern, but if you do meet one<br />
of them, he’s probably in a hurry. He will usually pay a good<br />
price if you bring him to a distant city within a certain time<br />
limit. So if you accept his offer, be sure to stick to the deadline.<br />
Whenever you meet a traveler at the pub, he will tell you his<br />
name, his destination, the amount he’s willing to pay, and the<br />
closing date. You can accept his offer if you have a ship at<br />
anchor. He will then board the ship.<br />
You should try your best to bring him to his destination as<br />
soon as you can, because if your passenger has to wait too<br />
long, he won’t hesitate to leave your ship angrily and you can<br />
forget about your payment. One week is the maximum he is<br />
going to tolerate.<br />
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