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User Manual

User Manual - Strategy First

User Manual - Strategy First

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The game is set up in the same way, except that everything is done on the same computer.<br />

In contrast to network games, which are real-time, hot seat games are turn-based, i.e. players act<br />

one after the other and not simultaneously. They end their turns by pressing the Forward<br />

button.<br />

Note:<br />

Some things are managed differently in hot seat mode. For instance, elections and auctions take<br />

place turn by turn.<br />

Load Game<br />

Instead of creating a new game, the server can load a savegame. The savegame doesn’t have to<br />

be a multiplayer game and it doesn’t need to be saved on all the computers.<br />

Each player simply selects one of the traders from the savegame, which can be a trader who was<br />

previously controlled by the computer.<br />

The trader is chosen before you get to the lobby. The trader’s name cannot be changed<br />

afterwards. Therefore, the player data need not be confirmed as usual.<br />

Note:<br />

As soon as the server has chosen his trader, he can adjust the number of players as usual. The<br />

number of players does not have to be equal to the number of players in the savegame.<br />

Consequently, the number of players can be changed by loading a savegame.<br />

Special Features of the Network Game<br />

Saving the Game<br />

Every player can save the game so that it can be resumed at a later time. The player who wants<br />

to be the server the next time will have to save the game.<br />

Removing and Adding Players<br />

This is done by loading a game in multiplayer mode. The current game must be saved and then<br />

quit. Next, load the game as stated above. The number of players can be adjusted in the lobby.<br />

(see ‘Load Game’)<br />

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