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Torrance Journal for Applied Creativity

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Table 9:Deepening Expectations Strategies, Descriptions, and Their Possible Uses in Coaching<br />

Cognitive Strategy Description Possible Uses in Coaching<br />

Digging Deeper<br />

Looking Twice<br />

Listening <strong>for</strong> Smells<br />

Get beneath the surface to<br />

find what is glossed over<br />

or hidden<br />

Defer judgement and keep<br />

open to new in<strong>for</strong>mation &<br />

insights<br />

Feel congruence between<br />

two kinds of experiences:<br />

moving, visualizing, sounds<br />

(made or imagined) smelling,<br />

feeling textures, etc.<br />

When players are stuck because they:<br />

superficially analyze or gloss over facts, events, or causations;<br />

find their solutions require constant and extensive rework.<br />

To regain mobility, players must:<br />

master the in<strong>for</strong>mation at hand. Players must diagnose difficulties, integrate all<br />

available in<strong>for</strong>mation (synthesizing and elaborating where necessary), and check<br />

in<strong>for</strong>mation against hunches about causes or expected implications. What is missing<br />

is sometimes as important as what is present.<br />

learn viscerally that time spent dealing deep will save them many times that amount<br />

of time plus all the associated waste and frustrations when it comes to designing a<br />

solution.<br />

When players are stuck because they:<br />

jump to conclusions based on initial in<strong>for</strong>mation;<br />

reflexively climb the “ladder of inference” (Senge, 1990).<br />

To regain mobility, players must:<br />

keep open to new in<strong>for</strong>mation and insights by deferring judgment and searching<br />

<strong>for</strong> more in<strong>for</strong>mation. Coaches can invite players to try to understand situations<br />

from other points of view, and explore further the vision and ideas. Coaches should<br />

gently challenge players to move beyond initial acceptance of facts, their meanings<br />

and their implications.<br />

extract more knowledge from previously known in<strong>for</strong>mation by re-evaluating in<strong>for</strong>mation,<br />

causalities, symptoms, and implications. Sometimes, players who re-evaluate<br />

their sources of in<strong>for</strong>mation discover unexpected differences in the accuracy of<br />

various people and other sources of in<strong>for</strong>mation.<br />

When players are stuck because they:<br />

see things from only one thinking approach (e.g. algorithmic);<br />

failed to understand others’ motivations or needs.<br />

To regain mobility, players must:<br />

make connections any way they can. Players must strive to get some congruence<br />

between their experience related to the challenge and something else they know.<br />

Simple ways to achieve this is by using multiple senses or actions such as physical<br />

movement, visualization, imagining or making sounds, feeling textures or shapes,<br />

smelling, tasting, etc. Ideally, players would practice some <strong>for</strong>m of synesthesia.<br />

Listening / Talking to<br />

a Cat / Crossing Out<br />

Mistakes<br />

Let the in<strong>for</strong>mation talk to<br />

you or you to the in<strong>for</strong>mation;<br />

read one’s own<br />

feelings in response to<br />

the in<strong>for</strong>mation; correct<br />

mistakes<br />

When players are stuck because they:<br />

fail to be aware of relevant emotive or affective elements;<br />

are afraid to iterate – feel they have to get it all right the first time.<br />

To regain mobility, players must:<br />

move beyond their preferred mode of reacting. Players must interact cognitively,<br />

affectively, and emotionally with the in<strong>for</strong>mation and its implications. This makes it<br />

much easier <strong>for</strong> them to understand their own feelings in response to the in<strong>for</strong>mation,<br />

and it may increase their motivation to overcoming the challenge.<br />

be ready to accept that, by using their less used modes, they may make more<br />

mistakes than usual, as they are engaged in approximate thinking – close enough is<br />

good enough. Players must feel free to cross out mistakes, to make guesses, correct<br />

and refine where necessary, and even discard unpromising facts or solutions. Players<br />

must improve their solutions even at the risk of “breaking” them.<br />

Table 9: Continued on next page<br />

99

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