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Torrance Journal for Applied Creativity

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How can the Maker movement<br />

help develop creative students?<br />

Finding its ancestry in home economics,<br />

shop class, sculpture, and the chemistry<br />

lab, the Maker movement is returning<br />

hands-on learning back to the education<br />

system, calling <strong>for</strong> students to engage in<br />

development through design (Anderson,<br />

2012). We have the opportunity to<br />

ask students not only what the object,<br />

program, or creation does but how they<br />

can make it better, or use it in a new<br />

way, in essence, expand on the functionality<br />

through creativity. Kalil (2010)<br />

describes the maker mindset as “empowering<br />

people not just to seek out jobs in<br />

STEM or creative fields, but to make<br />

their own jobs and industries, depending<br />

on their interests and the emerging<br />

needs they see in rapidly changing<br />

society.” The Maker movement provides<br />

“shape” <strong>for</strong> reaching careers once left<br />

uncharted by the invisible ladder. The<br />

Maker movement promotes bottom-up<br />

decision making where students are<br />

free to explore their passions and create<br />

(Peppler, & Bender, 2013).<br />

The Maker movement is<br />

inclusive and feasible <strong>for</strong> the growth of<br />

creative students. One library found<br />

the cost of maker equipment to be<br />

easily justifiable. Trading out certain<br />

journal subscriptions that cost more<br />

than $3,000 per year, the $25,000 cost<br />

<strong>for</strong> two 3-D printers seemed feasible (a<br />

history of making). Now, a 3-D printer<br />

can be purchased <strong>for</strong> as little as $500.<br />

Nevertheless, the creation of a makerspace<br />

is not the only way to engage students<br />

in this movement. Approximately<br />

2,000 makerspaces have cropped up<br />

around the globe (Tierney, 2015), with<br />

Maker Fairs and Mini-Maker Fairs occurring<br />

annually. Through these events,<br />

creative students can be connected to<br />

mentorship, new skills, and the endless<br />

combination of interests.<br />

The Maker movement aspires<br />

to trans<strong>for</strong>m education. As a partner<br />

in innovation and creativity, the Maker<br />

movement sees itself as an agent<br />

of inspiration by inviting students to<br />

participate in the creative economy and<br />

direct their own future (Makerspace<br />

Playbook). The STEAM and Maker<br />

128<br />

movements not only recognize and<br />

value innovators, but also make invisible<br />

pathways to these careers visible.<br />

Most important, perhaps, is<br />

that Makerspaces and STEAM labs<br />

provide students who have never quite<br />

fit into the ordinary classroom a place of<br />

their own. Students with dual interests<br />

in arts and sciences and with strong spatial-visual<br />

abilities will feel at home in a<br />

place where they can invent and design<br />

their own products. Creative students<br />

who find the con<strong>for</strong>mity, structure,<br />

and routine of the regular classroom<br />

frustrating may be able to thrive in the<br />

open, low-structure, and collaborative<br />

environment of the Makerspace. All<br />

students who love to problem-solve<br />

using both their mind and hands will be<br />

released from boredom. Finally, in these<br />

environments, creative students often<br />

feel motivated to learn the mathematics,<br />

verbal skills, and social skills they<br />

may have neglected be<strong>for</strong>e in order to<br />

produce and promote their products.<br />

Math is perceived by many<br />

artistically creative students as a deal<br />

breaker. STEAM programs that are<br />

serious about attracting spatially-visually<br />

talented students will need to find<br />

new ways of teaching math through art<br />

and spatial-visual problem-solving. In<br />

addition, most creative students have<br />

high scores on sentience and aesthetic<br />

values, particularly art students. STEM<br />

environments are perceived as beauty-free<br />

environments by those sensitive<br />

to color, design, and lighting. These<br />

students need to be encouraged to make<br />

STEAM labs and Makerspaces more<br />

inviting <strong>for</strong> themselves and others.<br />

Artistically talented students differ from<br />

STEM students in having lower conscientiousness,<br />

less stability of mood, and<br />

lower impulse control. STEM teachers<br />

working in Makerspaces need to be<br />

prepared to work with these students<br />

by learning effective teaching strategies<br />

with creative students. Providing more<br />

freedom and self-determination while<br />

teaching students the self-regulation<br />

strategies they will need to complete<br />

projects, to present their products to<br />

others, and to collaborate with a diverse<br />

group of artists, designers, and scientists<br />

will be critical.<br />

The possibilities <strong>for</strong> the Maker<br />

Movement and the STEAM movements<br />

to identify and provide <strong>for</strong> the career<br />

development and learning needs of<br />

creative students are many. The use of<br />

profiling methods that include interests,<br />

personality and cognitive factors,<br />

and creative accomplishments may be<br />

a promising way to identify students<br />

who will benefit from STEAM labs<br />

and Makerspaces. The growth of these<br />

spaces in the schools opens up the possibilities<br />

of a place where creative students<br />

can be com<strong>for</strong>table and productive.<br />

Finally, there is the possibility that many<br />

more students will be recruited, guided,<br />

and mentored into the STEAM careers<br />

that are on the frontiers of design and<br />

technology.<br />

References<br />

Amabile, T. M. (1996). <strong>Creativity</strong> in context.<br />

Boulder, CO: Westview Press.<br />

Anderson, C. (2012). Makers: The new industrial<br />

revolution. New York, NY: Random<br />

House.<br />

Batey, M., Chamorro-Premuzic, T., & Furnham,<br />

A. (2010). Intelligence and personality<br />

as predictors of divergent thinking:<br />

The role of general, fluid and crystallised<br />

intelligence. Thinking Skills and <strong>Creativity</strong>,<br />

4, 60-69.<br />

Costa, P. T., Jr., & McCrae, R. R. (1992).<br />

NEO PI-R professional manual. Odessa, FL:<br />

Psychological Assessment Resources, Inc.<br />

Cramond, B., Matthews-Morgan, J., Bandalos,<br />

D., & Zuo, L. (2005). A report on the<br />

40-year follow-up of the <strong>Torrance</strong> Tests of<br />

Creative Thinking: Alive and well in the<br />

new millennium. Gifted Child Quarterly,<br />

49(4), 283-291.<br />

Csikszentmihalyi, M. (1997). <strong>Creativity</strong>:<br />

Flow and the psychology of discovery and<br />

invention. Harper perennial.<br />

Domino, G., & Domino, M. L. (2006).<br />

Psychological testing: An introduction.<br />

Cambridge: Cambridge University Press.

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