Torrance Journal for Applied Creativity
TorranceJournal_V1
TorranceJournal_V1
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How can the Maker movement<br />
help develop creative students?<br />
Finding its ancestry in home economics,<br />
shop class, sculpture, and the chemistry<br />
lab, the Maker movement is returning<br />
hands-on learning back to the education<br />
system, calling <strong>for</strong> students to engage in<br />
development through design (Anderson,<br />
2012). We have the opportunity to<br />
ask students not only what the object,<br />
program, or creation does but how they<br />
can make it better, or use it in a new<br />
way, in essence, expand on the functionality<br />
through creativity. Kalil (2010)<br />
describes the maker mindset as “empowering<br />
people not just to seek out jobs in<br />
STEM or creative fields, but to make<br />
their own jobs and industries, depending<br />
on their interests and the emerging<br />
needs they see in rapidly changing<br />
society.” The Maker movement provides<br />
“shape” <strong>for</strong> reaching careers once left<br />
uncharted by the invisible ladder. The<br />
Maker movement promotes bottom-up<br />
decision making where students are<br />
free to explore their passions and create<br />
(Peppler, & Bender, 2013).<br />
The Maker movement is<br />
inclusive and feasible <strong>for</strong> the growth of<br />
creative students. One library found<br />
the cost of maker equipment to be<br />
easily justifiable. Trading out certain<br />
journal subscriptions that cost more<br />
than $3,000 per year, the $25,000 cost<br />
<strong>for</strong> two 3-D printers seemed feasible (a<br />
history of making). Now, a 3-D printer<br />
can be purchased <strong>for</strong> as little as $500.<br />
Nevertheless, the creation of a makerspace<br />
is not the only way to engage students<br />
in this movement. Approximately<br />
2,000 makerspaces have cropped up<br />
around the globe (Tierney, 2015), with<br />
Maker Fairs and Mini-Maker Fairs occurring<br />
annually. Through these events,<br />
creative students can be connected to<br />
mentorship, new skills, and the endless<br />
combination of interests.<br />
The Maker movement aspires<br />
to trans<strong>for</strong>m education. As a partner<br />
in innovation and creativity, the Maker<br />
movement sees itself as an agent<br />
of inspiration by inviting students to<br />
participate in the creative economy and<br />
direct their own future (Makerspace<br />
Playbook). The STEAM and Maker<br />
128<br />
movements not only recognize and<br />
value innovators, but also make invisible<br />
pathways to these careers visible.<br />
Most important, perhaps, is<br />
that Makerspaces and STEAM labs<br />
provide students who have never quite<br />
fit into the ordinary classroom a place of<br />
their own. Students with dual interests<br />
in arts and sciences and with strong spatial-visual<br />
abilities will feel at home in a<br />
place where they can invent and design<br />
their own products. Creative students<br />
who find the con<strong>for</strong>mity, structure,<br />
and routine of the regular classroom<br />
frustrating may be able to thrive in the<br />
open, low-structure, and collaborative<br />
environment of the Makerspace. All<br />
students who love to problem-solve<br />
using both their mind and hands will be<br />
released from boredom. Finally, in these<br />
environments, creative students often<br />
feel motivated to learn the mathematics,<br />
verbal skills, and social skills they<br />
may have neglected be<strong>for</strong>e in order to<br />
produce and promote their products.<br />
Math is perceived by many<br />
artistically creative students as a deal<br />
breaker. STEAM programs that are<br />
serious about attracting spatially-visually<br />
talented students will need to find<br />
new ways of teaching math through art<br />
and spatial-visual problem-solving. In<br />
addition, most creative students have<br />
high scores on sentience and aesthetic<br />
values, particularly art students. STEM<br />
environments are perceived as beauty-free<br />
environments by those sensitive<br />
to color, design, and lighting. These<br />
students need to be encouraged to make<br />
STEAM labs and Makerspaces more<br />
inviting <strong>for</strong> themselves and others.<br />
Artistically talented students differ from<br />
STEM students in having lower conscientiousness,<br />
less stability of mood, and<br />
lower impulse control. STEM teachers<br />
working in Makerspaces need to be<br />
prepared to work with these students<br />
by learning effective teaching strategies<br />
with creative students. Providing more<br />
freedom and self-determination while<br />
teaching students the self-regulation<br />
strategies they will need to complete<br />
projects, to present their products to<br />
others, and to collaborate with a diverse<br />
group of artists, designers, and scientists<br />
will be critical.<br />
The possibilities <strong>for</strong> the Maker<br />
Movement and the STEAM movements<br />
to identify and provide <strong>for</strong> the career<br />
development and learning needs of<br />
creative students are many. The use of<br />
profiling methods that include interests,<br />
personality and cognitive factors,<br />
and creative accomplishments may be<br />
a promising way to identify students<br />
who will benefit from STEAM labs<br />
and Makerspaces. The growth of these<br />
spaces in the schools opens up the possibilities<br />
of a place where creative students<br />
can be com<strong>for</strong>table and productive.<br />
Finally, there is the possibility that many<br />
more students will be recruited, guided,<br />
and mentored into the STEAM careers<br />
that are on the frontiers of design and<br />
technology.<br />
References<br />
Amabile, T. M. (1996). <strong>Creativity</strong> in context.<br />
Boulder, CO: Westview Press.<br />
Anderson, C. (2012). Makers: The new industrial<br />
revolution. New York, NY: Random<br />
House.<br />
Batey, M., Chamorro-Premuzic, T., & Furnham,<br />
A. (2010). Intelligence and personality<br />
as predictors of divergent thinking:<br />
The role of general, fluid and crystallised<br />
intelligence. Thinking Skills and <strong>Creativity</strong>,<br />
4, 60-69.<br />
Costa, P. T., Jr., & McCrae, R. R. (1992).<br />
NEO PI-R professional manual. Odessa, FL:<br />
Psychological Assessment Resources, Inc.<br />
Cramond, B., Matthews-Morgan, J., Bandalos,<br />
D., & Zuo, L. (2005). A report on the<br />
40-year follow-up of the <strong>Torrance</strong> Tests of<br />
Creative Thinking: Alive and well in the<br />
new millennium. Gifted Child Quarterly,<br />
49(4), 283-291.<br />
Csikszentmihalyi, M. (1997). <strong>Creativity</strong>:<br />
Flow and the psychology of discovery and<br />
invention. Harper perennial.<br />
Domino, G., & Domino, M. L. (2006).<br />
Psychological testing: An introduction.<br />
Cambridge: Cambridge University Press.