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Torrance Journal for Applied Creativity

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The Play is the Thing<br />

As Director of Survival Research<br />

in the USAF, <strong>Torrance</strong> recognized<br />

the importance of “experiential learning,<br />

cooperative learning in small groups,<br />

learning in all modalities, tolerance<br />

of disagreement in groups, [and] the<br />

extreme importance of motivation and<br />

creative thinking” (as cited in Hébert et<br />

al, 2002, p. 8). In Reno, Nevada, <strong>Torrance</strong><br />

and his research team taught the<br />

psychology of survival to new groups<br />

of airmen who arrived every 17 days.<br />

Training exercises ranged from missiles<br />

to Distant Early Warning (DEW) line<br />

teams (Hébert et al, 2002). Korean<br />

War jet ace Frederick C. “Boots” Blesse<br />

described the critical nature of rigorous<br />

training, discipline, and leadership<br />

during actual combat. F-86 airmen<br />

worked together in four-man teams<br />

with experienced airmen as flight and<br />

element leaders and newer airmen as<br />

their wingmen. With leaders designated<br />

as shooters and their wingmen as<br />

lookers, the leaders and their wingmen<br />

might split their <strong>for</strong>mation from four to<br />

two airmen. However, they always flew<br />

in pairs as leader and wingman. After<br />

about 15 missions, leaders could spot<br />

potential leaders among the wingmen<br />

who then received grueling tactical<br />

training in the air with tight turns and<br />

rolls (Sherman, 1998).<br />

Spolin implemented theater<br />

games such as Gibberish with its<br />

non-symbol speech to prompt players<br />

toward expressive speech and gestures<br />

(Sweet, 2010). Freed from many technical<br />

aspects in the environment, players<br />

gained more spontaneous and natural<br />

movement (Spolin, 1983). Each Spolin<br />

Theater Game included a point of focus<br />

such as communicating to an audience.<br />

With its nine variations, Gibberish trans<strong>for</strong>med<br />

the where of a game by substituting<br />

meaningless sounds <strong>for</strong> recognizable<br />

speech, similar to the Swedish<br />

Chef Muppet character. Spolin used side<br />

coaching, rather than stage blocking or<br />

direction, to support players during the<br />

game. For example, the Gibberish Selling<br />

game required a player to sell something<br />

directly to the audience while Spolin<br />

side coached: Sell it directly to us! See<br />

us! To evaluate a player, Spolin asked<br />

reflective questions rather than critiquing<br />

a player. Was there variety in the<br />

gibberish? Did the player see the audience<br />

or stare at them? (Spolin, 1983, p. 123).<br />

In the Mirror exercise, Player A served<br />

as a “mirror” <strong>for</strong> the facial expressions<br />

and movements of Player B until Spolin<br />

side coached with Change! Player B then<br />

became the mirror <strong>for</strong> Player A’s movements<br />

and expressions (1983, p. 60).<br />

Living Legacies and Talent<br />

Development<br />

The jet ace study in the USAF<br />

propelled <strong>Torrance</strong> into a lifelong study<br />

of creativity with enduring impact, and<br />

Spolin’s creative group play training at<br />

Hull House ignited the first generation<br />

of modern American improvisation.<br />

<strong>Torrance</strong> became a prolific writer and<br />

researcher who developed the <strong>Torrance</strong><br />

Tests of Creative Thinking, Future Problem<br />

Solving Program, Incubation Model<br />

of Teaching, and <strong>Torrance</strong> Center <strong>for</strong><br />

Creative Studies. After three decades of<br />

teaching theater games, Spolin wrote<br />

the seminal Improvisation <strong>for</strong> the Theater:<br />

A Handbook of Teaching and Directing<br />

Techniques (1963, 1983) and the Viola<br />

Spolin Theater Game File (1975, 1989)<br />

as a resource <strong>for</strong> classroom teachers.<br />

<strong>Torrance</strong>’s multi-faceted career directly<br />

impacted students, colleagues, and<br />

friends; and his contributions indirectly<br />

influence millions more throughout the<br />

world (Kaufman & Baer, 2006). Spolin<br />

Theater Games <strong>for</strong>m an American art<br />

genre widely used <strong>for</strong> workshops in<br />

theaters and schools, and popularized<br />

by The Second City in Chicago where<br />

Spolin’s son, Paul Sills, served as the<br />

original director. A long list of renowned<br />

players associated with The Second<br />

City includes Gilda Radner, Tina<br />

Fey, Dan Aykroyd, and John Belushi<br />

(The Second City, 2015).<br />

Both <strong>Torrance</strong> and Spolin appreciated<br />

creative playfulness, and they<br />

created small groups in their teaching<br />

with great success. Similarities between<br />

the Four Ps of person, process, product,<br />

and press (environment) in creativity<br />

theory and the who, what, and where of<br />

dramatic group play demonstrate the<br />

universality of principles related to applied<br />

creativity. Moreover, <strong>Torrance</strong> believed<br />

that the best predictor of success<br />

could be a person’s self-image and passion<br />

<strong>for</strong> future work (<strong>Torrance</strong>, 1987).<br />

The cornerstone works of <strong>Torrance</strong>’s jet<br />

ace research and Spolin’s Theater Games<br />

seem to validate this predictor and<br />

underscore the importance of creativity<br />

applied to daily living <strong>for</strong> everyone.<br />

Sarah Nadler<br />

Jack McDonell<br />

Sarah Nadler<br />

115

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