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Torrance Journal for Applied Creativity

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Within these characteristics<br />

are several areas with potential pitfalls.<br />

<strong>Creativity</strong> may also be hidden in those<br />

that appear not very creative (Crammond,<br />

2005). Since the characteristics<br />

exist on a continuum, they may appear at<br />

different times in one’s life and development<br />

impacts their display. In adulthood<br />

it is “easier” to focus high energy on the<br />

creative outlet or project that is often<br />

necessary to achieve within the domain.<br />

“<strong>Torrance</strong> (1982) found in his longitudinal<br />

study of creative individuals that<br />

having a mentor was critical to children’s<br />

ability to retain their creativity” (Crammond,<br />

2005, p. 10).<br />

When evaluating these multiple<br />

characteristics along the continuum,<br />

the question becomes, can creativity be<br />

taught? There are two ways to think<br />

about teaching creativity. The first<br />

involves teaching the generic skills of creative<br />

thinking and the second is to identify<br />

the personal aptitude and passion of<br />

the students and foster the connection<br />

within that domain. Teachers should<br />

focus on the process aspect instead of the<br />

product. The process of creativity and<br />

the skills identified within the process are<br />

critical <strong>for</strong> the students to become productive<br />

in the 21st century. These skills<br />

include the “f ” word – failure. Failure<br />

should be “viewed as an opportunity to<br />

learn; understanding that creativity and<br />

innovation is a long-term, cyclical process<br />

of small successes and frequent mistakes”<br />

(www.21stcenturyskills.org).<br />

Teachers need to focus on<br />

the development of creativity in their<br />

students. Treffinger, Young, Selbey, and<br />

Shepardson (2002) state, “Many of these<br />

characteristics can be taught and nurtured.<br />

As a result, it is difficult to predict<br />

which students may become creatively<br />

productive adults” (p. viii). When focusing<br />

on the classroom and activities with<br />

this lens, the development and inclusion<br />

of creative thinking skills becomes more<br />

practical and not as encompassing. It<br />

is vital to recognize the importance of<br />

these skills and then select the appropriate<br />

activities, demonstrations, materials,<br />

curriculum and instructional delivery<br />

methods to foster their development.<br />

<strong>Torrance</strong> developed a model <strong>for</strong><br />

34<br />

studying and predicating creative behavior.<br />

His model focuses on the elements<br />

of creative abilities, creative skills and<br />

creative motivations (<strong>Torrance</strong>, 1979).<br />

“The nature of creativity and societal attitudes<br />

concerning it are such that there<br />

may be at times little or no relationship<br />

between creative abilities and the motivations<br />

and skills necessary to activate<br />

these abilities and result in “satori” and<br />

creative accomplishment” (p. 13). It is<br />

the overlap of all three of these elements<br />

that lead to creative behavior. In order<br />

to encourage teachers to teach and foster<br />

creative behavior, it is important <strong>for</strong><br />

them to understand and foster their own<br />

creative behavior.<br />

Tools of Creative Thinking<br />

<strong>Torrance</strong> (1979) introduced<br />

four skills of creativity that enable<br />

creative behavior. These skills can<br />

be learned and practiced by everyone<br />

regardless of age. The four skills are Fluency,<br />

Flexibility, Originality and Elaboration.<br />

As individuals develop creatively<br />

these skills foster the development of<br />

ideas.<br />

• Fluency- is the generation of many ideas<br />

during the creative process<br />

• Flexibility – generation of different types<br />

of ideas and categories<br />

• Originality – the uniqueness of the idea<br />

• Elaboration – the addition of detail<br />

These four foundational skills are critical<br />

to understand and foster the development<br />

of creativity. Strategies and creative<br />

thinking tools stimulate individual<br />

growth across these areas. Tools and<br />

strategies tie back into these four overarching<br />

skills.<br />

Ellie Casey<br />

Root-Bernstein and Root-Bernstein<br />

(1999) identified “13 thinking<br />

tools” at the heart of creative understanding.<br />

These thinking tools consist of the<br />

following:<br />

1. Observing (Paying attention to what is<br />

seen, heard, touched, smelled, tasted or<br />

felt within the body) (p. 25)<br />

2. Imagining (Ability to recall or imagine<br />

these feelings and sensations) (p. 25)<br />

3. Abstracting (Sense experience and<br />

sense imagery are rich and complex -<br />

process of paring down complicated<br />

things to simple principles) (p. 25)<br />

4. Recognizing patterns (Discovery of<br />

nature’s laws and the structure of math)<br />

(p. 25)<br />

5. Pattern <strong>for</strong>ming (Always begins with<br />

combining simple elements in unexpected<br />

ways) (p. 25)<br />

6. Analogizing (Recognizing patterns in<br />

patterns) (p. 25)<br />

7. Body thinking (Thinking that occurs<br />

through the sensations and awareness<br />

of muscle, sinew and skin) (p. 25)<br />

8. Empathizing (Related to body thinking—“losing”<br />

themselves in things they<br />

study) (pp. 25-26)<br />

9. Dimensional thinking (Imaginative<br />

ability to take a thing mentally from<br />

a flat plane into three dimensions or<br />

more, from earth into outer space,<br />

through time, even to alternate worlds)<br />

(p. 26)<br />

10. Modeling (Objects and concepts often<br />

require some combination of dimensional<br />

thinking, abstracting, analogizing<br />

and manipulative or body skill) (p. 26)<br />

11. Playing (Particularly builds upon<br />

body thinking, empathizing, and play<br />

acting and modeling – childlike joy)<br />

(p. 26)<br />

12. Trans<strong>for</strong>ming (The process of translating<br />

between one tool <strong>for</strong> thinking and<br />

another, and between imaginative tools<br />

and <strong>for</strong>mal languages of communication)<br />

(p. 26)<br />

13. Synthesizing (Understanding is<br />

always synthetic, combining many<br />

kinds of experiences – an integration of<br />

knowledge in which observing, imagining,<br />

empathizing, and the other tools all<br />

work together organically not serially)<br />

(p. 27)

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