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Torrance Journal for Applied Creativity

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Predicting Adult Innovation<br />

Adult creative productivity in a<br />

wide variety of studies is predicted by a<br />

complex combination of personality factors,<br />

cognitive abilities, relevant domain<br />

expertise, motivation, and sociological<br />

and contextual influences.<br />

Personality Factors<br />

Some personality traits seem<br />

characteristic of creative people across<br />

domains (Runco, 1999). These traits<br />

include broad interests, independence<br />

of judgment, autonomy, and openness<br />

to experience. Openness to experience<br />

is consistently correlated with measures<br />

of creativity. Openness to Experience,<br />

the most common personality trait<br />

among creative individuals, is defined<br />

as curiosity, a preference <strong>for</strong> novelty, enjoyment<br />

of aesthetic experiences, needs<br />

<strong>for</strong> sentience and understanding, and a<br />

higher than average capacity <strong>for</strong> absorption<br />

(Costa & McCrae, 1992).<br />

In a meta-analysis that explored<br />

personality traits in scientific and artistic<br />

creativity, Feist (1998) linked personality<br />

findings to the Big Five personality<br />

factors: Neuroticism, Extroversion,<br />

Openness to Experience, Agreeability,<br />

and Conscientiousness. Feist found<br />

that across both artistic and scientific<br />

domains, creative individuals were<br />

characterized by high openness to new<br />

experiences, low agreeability (noncon<strong>for</strong>ming),<br />

and low conscientiousness.<br />

In a study by Batey, Chamorro-Premuzik,<br />

and Furnham (2010),<br />

facets of the Big Five Personality Factors—in<br />

particular, three of Openness<br />

to Experience (Aesthetics, Actions, and<br />

Ideas), two of Neuroticism (Angry Hostility<br />

and negative Vulnerability), and<br />

two of Conscientiousness (Competence<br />

and negative Deliberation)—provide<br />

a nuanced profile of the personality of<br />

creative individuals.<br />

Csikzentmihalyi (1996), in his<br />

study of 100 eminently creative individuals,<br />

found similar core characteristics<br />

in the creative people he interviewed.<br />

He added to the above list of core<br />

characteristics the ability to reconcile<br />

124<br />

opposites and most important, the<br />

ability to experience flow consciousness.<br />

Flow consciousness, which has been<br />

studied in depth mainly in the areas of<br />

sports psychology and the per<strong>for</strong>ming<br />

arts, has been found to be a state of<br />

mind claimed by creative, high per<strong>for</strong>mers—an<br />

optimal state of consciousness,<br />

where the person is fully immersed in<br />

what he or she is doing. The creative<br />

individual experiences great absorption,<br />

engagement, and challenge—and<br />

all other needs and sensory input are<br />

ignored. Capacity <strong>for</strong> absorption (Manmiller,<br />

Kumar, & Pekala, 2005) may be<br />

an important characteristic of creative<br />

people that leads to flow consciousness.<br />

Whether flow consciousness is a personality<br />

trait, attentional characteristic, or<br />

ability is unknown.<br />

<strong>Creativity</strong> is often assessed<br />

without regard to the domain of work.<br />

Ivcevic and Mayer (2006) addressed this<br />

issue by per<strong>for</strong>ming a hierarchical cluster<br />

analysis with a group of 40 young<br />

adults to determine if there were distinct<br />

types of creative domain clusters based<br />

on different personality traits, emotions<br />

and motivation, cognition, social<br />

expression, and self-regulation. Their<br />

analysis yielded four profiles of creative<br />

traits and behaviors that discriminated<br />

between the conventional person, the<br />

everyday creative person, the artist, and<br />

the scholar. People they labeled as creative<br />

were characterized by openness to<br />

experience, creative role (such as artist<br />

or writer), persistence, trait hypomania<br />

(the ability to work with intense energy<br />

in a specific area of study <strong>for</strong> long periods<br />

of time), and intellectual curiosity.<br />

A scholar cluster of traits also emerged<br />

which included risk-taking, divergent<br />

thinking, and intrinsic motivation. Ivsevic<br />

and Mayer suggested that “results<br />

related to both specificity and generality<br />

point to the need to better understand<br />

different kinds of creativity. Since most<br />

creativity appears to be rather domain<br />

specific, it is useful to assess creativity in<br />

specific domains and make conclusions<br />

limited to those domains” (p.80).<br />

Highly creative adolescents<br />

often have equally strong vocational<br />

interests in Investigative and Artistic<br />

careers. In addition, artists and scientists<br />

have in common high scores in Openness<br />

to Experience on Big Five personality<br />

tests. This combination of vocational<br />

interests and personality was the most<br />

common profile found in cluster analyses<br />

and principal components analyses<br />

in two cohorts of creative students (n =<br />

485) at the Counseling Laboratory <strong>for</strong><br />

the Exploration of Optimal States (Kerr<br />

& McKay, 2013); preliminary analyses<br />

with 190 new participants added<br />

indicate the same trend. Artistic people<br />

do not usually con<strong>for</strong>m to conventions,<br />

are original, and need low cognitive<br />

structure to create, while investigative<br />

individuals prefer theories and ideas,<br />

enjoy thinking, and conduct thorough<br />

analyses (Holland, 1996). These students,<br />

who may feel that they are <strong>for</strong>ced<br />

to choose between their artistic and<br />

scientific interests, may be the students<br />

most likely to become innovators who<br />

can integrate arts and technology in the<br />

emerging careers in synthetic fields such<br />

as videogame development, lifestyle<br />

apps, solar and light design, and home<br />

robotics.<br />

Amina Schmidt

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