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IDS 2021-22 BHAVAN'S BHAGWANDAS PUROHIT VIDYA MANDIR, TRIMURTI NAGAR, NAGPUR, INDIA

FLIP BOOK OF IDS 2021-22 BHAVAN'S BHAGWANDAS PUROHIT VIDYA MANDIR, TRIMURTI NAGAR, NAGPUR, INDIA

FLIP BOOK OF IDS 2021-22 BHAVAN'S BHAGWANDAS PUROHIT VIDYA MANDIR, TRIMURTI NAGAR, NAGPUR, INDIA

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Teacher’s Report

व, तल यं याया लावा।

ा रा्यत लात् अत ल, व।।

One gets speed, balance, patience, exercise, sporting sprit and

courage by games. So play and be happy

The Lati ai es saa i orpore sao, a health id i a health od is ell ko.

Sports and games are not mere physical activities alone. They play a more significant role in making

people confident, adaptable, alert, and happy but in most of our schools, the games period is for

relaxation only.

Most of the time, sport is conceived either as a physical exercise (jogging for example) or as a

structured, goal-oriented and competitive form of play (basketball or athletics for example). The

intellectual and non-physical aspect of sport is often undermined. Yet, scientific studies have

deostrated all the adatages of ereral traiig through oard gaes (hess, srale,

checkers, Othello, Go, etc.). Before attempting to have a social impact, the first feature of sport

participation is to promote good health and far from what one can imagine, board games have the

capacities to encompass both aspects, independently of the age of participants.

It has also been demonstrated that board games may help children learn to follow rules and stay

seated for a ertai aout of tie, that it a irease hildre’s oetratio leels, ad that

it a iproe health eduatio stiulatig plaers’ iterests ad otiatio.

The idea of our IDS project Traditional board games across the walls is to seriously take into

account intellectual games beside physical activities while designing projects related to sport and

development, for they may be more impactful than one may think. We planned the activities –

Hands at work, Research based project & Fun games for the students of Std IV and V wherein the

students explored the different traditional board games of the chosen countries – India, China,

Egypt & Canada. In a globalising and globalised world where people are increasingly disconnected

from the real world, these games may help different generations to reconnect with the natural

world, and help people to be more actors of change and development in their communities.

In a Covid-19 context characterised by the primacy of social distancing and hygiene rules on one

hand, and on the other hand by the uncertainty of the future, we strived to challenge the crisis

and to forecast what could happen in the forthcoming months and years. We planned the activities

in such a manner that would have benefited many students from diverse social and cultural

backgrounds. First of all, board game playing may be a form of stress management, as the fightor-flight

response is regulated safely within the sophisticated structures of match-type games.

Unfortunately, stress and anger are increasingly destroying families. Laying more emphasis on

such activities will have significant effect among people with different educational and social

backdrops.

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