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A.R.Drone Developer Guide - Abstract

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38<br />

AT*LED<br />

Summary : Sets the drone control loop PID coefficients<br />

Corresponding API function : ardrone_at_set_led_animation<br />

Syntax : AT*LED=%d,%d,%d,%d<br />

Argument 1 : the sequence number<br />

Argument 2 : integer - animation to play<br />

Argument 3 : float - frequence in Hz of the animation<br />

Argument 4 : integer - total duration in seconds of the animation (animation is<br />

played (duration×frequence times)<br />

Description :<br />

This command makes the four motors leds blink with a predetermined sequence. The leds<br />

cannot be freely controlled by the user.<br />

See the API function description to get the list of the available animations.<br />

Note : The frequency parameter is a floating point number, as previously explained.<br />

AT*ANIM<br />

Summary : Makes the drone execute a predefined movement (called animation).<br />

Corresponding API function : ardrone_at_set_anim<br />

Syntax : AT*ANIM=%d,%d,%d<br />

Argument 1 : the sequence number<br />

Argument 2 : integer - animation to play<br />

Argument 3 : integer - total duration in seconds of the animation<br />

Description :<br />

Plays an animation, ie. a predetermined sequence of movements. Most of these movements<br />

are small movements (shaking for example) superposed to the user commands.<br />

See the API function description to get the list of the available animations.

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