Early Childhood - Connecticut State Department of Education
Early Childhood - Connecticut State Department of Education
Early Childhood - Connecticut State Department of Education
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Technology Chapter 8<br />
IMPLEMENTING TECHNOLOGY<br />
There is a large body <strong>of</strong> knowledge that demonstrates<br />
the positive role computer technology can play in<br />
young children’s learning and development (Clements,<br />
1994; NAEYC, 1996). <strong>Early</strong> childhood teachers should<br />
recognize the specific benefits and understand how to<br />
maximize the potential <strong>of</strong> the computer as an educational<br />
tool. Computers should be considered among the many<br />
materials and centers that support teaching and learning<br />
in an early childhood setting.<br />
Technology and computers can contribute to<br />
effective teaching and learning by:<br />
• <strong>of</strong>fering additional ways for children to<br />
represent their thinking and ideas using<br />
pictures, sounds, words and music;<br />
• encouraging more complex speech and the<br />
development <strong>of</strong> fluency. Children tend to<br />
talk aloud as they draw, move objects or<br />
solve problems. It is as if we are provided<br />
a window into their thinking processes<br />
(Davidson and Wright, 1994; Bredekamp<br />
and Rosegrant, 1994);<br />
• <strong>of</strong>fering opportunities for children to<br />
work individually and collaboratively to<br />
communicate ideas, take turns and even<br />
to coach one another. Research has shown<br />
that children demonstrate increased levels<br />
<strong>of</strong> communication and cooperation, and<br />
develop leadership roles when using<br />
technology appropriately (Clements, 1994;<br />
Haugland and Wright, 1997);<br />
• promoting creative thinking and problem<br />
solving when children use appropriately<br />
challenging s<strong>of</strong>tware. S<strong>of</strong>tware selection<br />
is crucial. Drill and practice s<strong>of</strong>tware has<br />
not shown substantial effectiveness in<br />
improving children’s conceptual skills.<br />
Rather, s<strong>of</strong>tware for 3- and 4-year-olds<br />
should be open ended and encourage<br />
imagination and discovery;<br />
• providing access to worldwide networks<br />
for information and communication, to<br />
research questions and conduct project<br />
investigations with teachers; and<br />
• allowing children to be in control and<br />
make decisions about the learning process.<br />
S<strong>of</strong>tware should allow children to repeat<br />
the activity or task as <strong>of</strong>ten as they wish, as<br />
well as to experiment with variations, and<br />
save and return to earlier ideas.<br />
Technology is so widespread that computer<br />
skills are no longer a frill. Rather, these skills are critical<br />
regardless <strong>of</strong> gender, race or cultural heritage; primary<br />
111<br />
language or special needs. Teachers have great influence<br />
as role models. If children see teachers trying programs,<br />
experimenting with the computer, and approaching<br />
technology with enthusiastic attitudes, they too will<br />
regard the computer as holding positive potential for<br />
learning experiences.<br />
Teachers are encouraged to consider the<br />
following suggestions when implementing computers<br />
in an early childhood classroom:<br />
• Be sure the child is developmentally able to<br />
understand the cause-effect relationship <strong>of</strong><br />
moving a mouse or touching the screen to<br />
get the computer to do something.<br />
• Discourage children from impulsive or<br />
random clicking within a program. Take<br />
time to talk about what is happening<br />
and what they are trying to do with the<br />
activity.<br />
• Take time to help children understand<br />
how the computer works, how the printer<br />
is hooked up, how to get back to the main<br />
menu and to develop problem-solving<br />
skills (Healey, 1998).<br />
• When introducing a new piece <strong>of</strong> s<strong>of</strong>tware,<br />
plan to spend time at the computer with<br />
small groups <strong>of</strong> children to provide an<br />
opportunity for experimenting and learning<br />
with an adult who is immediately available<br />
for guidance and support (Haugland,<br />
1992).<br />
• Keep in mind that assistance can and most<br />
<strong>of</strong>ten does come from peers. Children<br />
love to help one another, and this helps<br />
to develop important social and language<br />
skills (Bergin, 1993).<br />
The Computer Center<br />
Research reveals that computers stimulate social<br />
interaction and cooperation. Language activity among<br />
preschoolers is reported to be almost twice as high<br />
at the computer as in any other classroom activities<br />
(Clements, 1994). When setting up computer areas in the<br />
classroom, teachers should provide at least two chairs<br />
and encourage children to work in pairs. Children enjoy<br />
and <strong>of</strong>ten prefer working with a friend (Clements &<br />
Natasi, 1993). Teachers should remember to check in,<br />
ask questions about what the children are working on<br />
and encourage peer tutoring.<br />
Just as with other centers, all children should be<br />
encouraged to frequent the computer area occasionally,<br />
and children who want to spend all <strong>of</strong> their time at the<br />
computer station should be motivated to try other areas.<br />
Observing children as they interact with the computer