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Early Childhood - Connecticut State Department of Education

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Technology Chapter 8<br />

IMPLEMENTING TECHNOLOGY<br />

There is a large body <strong>of</strong> knowledge that demonstrates<br />

the positive role computer technology can play in<br />

young children’s learning and development (Clements,<br />

1994; NAEYC, 1996). <strong>Early</strong> childhood teachers should<br />

recognize the specific benefits and understand how to<br />

maximize the potential <strong>of</strong> the computer as an educational<br />

tool. Computers should be considered among the many<br />

materials and centers that support teaching and learning<br />

in an early childhood setting.<br />

Technology and computers can contribute to<br />

effective teaching and learning by:<br />

• <strong>of</strong>fering additional ways for children to<br />

represent their thinking and ideas using<br />

pictures, sounds, words and music;<br />

• encouraging more complex speech and the<br />

development <strong>of</strong> fluency. Children tend to<br />

talk aloud as they draw, move objects or<br />

solve problems. It is as if we are provided<br />

a window into their thinking processes<br />

(Davidson and Wright, 1994; Bredekamp<br />

and Rosegrant, 1994);<br />

• <strong>of</strong>fering opportunities for children to<br />

work individually and collaboratively to<br />

communicate ideas, take turns and even<br />

to coach one another. Research has shown<br />

that children demonstrate increased levels<br />

<strong>of</strong> communication and cooperation, and<br />

develop leadership roles when using<br />

technology appropriately (Clements, 1994;<br />

Haugland and Wright, 1997);<br />

• promoting creative thinking and problem<br />

solving when children use appropriately<br />

challenging s<strong>of</strong>tware. S<strong>of</strong>tware selection<br />

is crucial. Drill and practice s<strong>of</strong>tware has<br />

not shown substantial effectiveness in<br />

improving children’s conceptual skills.<br />

Rather, s<strong>of</strong>tware for 3- and 4-year-olds<br />

should be open ended and encourage<br />

imagination and discovery;<br />

• providing access to worldwide networks<br />

for information and communication, to<br />

research questions and conduct project<br />

investigations with teachers; and<br />

• allowing children to be in control and<br />

make decisions about the learning process.<br />

S<strong>of</strong>tware should allow children to repeat<br />

the activity or task as <strong>of</strong>ten as they wish, as<br />

well as to experiment with variations, and<br />

save and return to earlier ideas.<br />

Technology is so widespread that computer<br />

skills are no longer a frill. Rather, these skills are critical<br />

regardless <strong>of</strong> gender, race or cultural heritage; primary<br />

111<br />

language or special needs. Teachers have great influence<br />

as role models. If children see teachers trying programs,<br />

experimenting with the computer, and approaching<br />

technology with enthusiastic attitudes, they too will<br />

regard the computer as holding positive potential for<br />

learning experiences.<br />

Teachers are encouraged to consider the<br />

following suggestions when implementing computers<br />

in an early childhood classroom:<br />

• Be sure the child is developmentally able to<br />

understand the cause-effect relationship <strong>of</strong><br />

moving a mouse or touching the screen to<br />

get the computer to do something.<br />

• Discourage children from impulsive or<br />

random clicking within a program. Take<br />

time to talk about what is happening<br />

and what they are trying to do with the<br />

activity.<br />

• Take time to help children understand<br />

how the computer works, how the printer<br />

is hooked up, how to get back to the main<br />

menu and to develop problem-solving<br />

skills (Healey, 1998).<br />

• When introducing a new piece <strong>of</strong> s<strong>of</strong>tware,<br />

plan to spend time at the computer with<br />

small groups <strong>of</strong> children to provide an<br />

opportunity for experimenting and learning<br />

with an adult who is immediately available<br />

for guidance and support (Haugland,<br />

1992).<br />

• Keep in mind that assistance can and most<br />

<strong>of</strong>ten does come from peers. Children<br />

love to help one another, and this helps<br />

to develop important social and language<br />

skills (Bergin, 1993).<br />

The Computer Center<br />

Research reveals that computers stimulate social<br />

interaction and cooperation. Language activity among<br />

preschoolers is reported to be almost twice as high<br />

at the computer as in any other classroom activities<br />

(Clements, 1994). When setting up computer areas in the<br />

classroom, teachers should provide at least two chairs<br />

and encourage children to work in pairs. Children enjoy<br />

and <strong>of</strong>ten prefer working with a friend (Clements &<br />

Natasi, 1993). Teachers should remember to check in,<br />

ask questions about what the children are working on<br />

and encourage peer tutoring.<br />

Just as with other centers, all children should be<br />

encouraged to frequent the computer area occasionally,<br />

and children who want to spend all <strong>of</strong> their time at the<br />

computer station should be motivated to try other areas.<br />

Observing children as they interact with the computer

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