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Early Childhood - Connecticut State Department of Education

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Technology Chapter 8<br />

is another opportunity to study their learning styles and<br />

approaches to problem solving.<br />

Computers also provide special needs children<br />

with many learning opportunities. Multiple input<br />

devices can facilitate use <strong>of</strong> the computer by children<br />

who are physically challenged. Such devices allow<br />

communication that might otherwise be severely limited.<br />

A variety <strong>of</strong> assistive technologies, such as simple<br />

switches, head pointers, touch-sensitive screens and<br />

voice activation devices, are available to early childhood<br />

classrooms. When adaptations like these are needed it is<br />

important to consult with appropriate special education<br />

personnel and provide training for the child, parents<br />

and teachers so that the benefits can be fully realized<br />

(Howard, et. al, 1996).<br />

<strong>Education</strong>al S<strong>of</strong>tware<br />

S<strong>of</strong>tware selection is key in the use <strong>of</strong> computers to<br />

maximize learning. The effectiveness <strong>of</strong> technology<br />

also depends on the characteristics and abilities <strong>of</strong> the<br />

learners, and the ways that teachers implement this tool.<br />

All decisions, including choice <strong>of</strong> s<strong>of</strong>tware, must focus<br />

on appropriateness and benefits to children, rather than<br />

on just keeping the children busy or entertained.<br />

Children generally prefer animated and<br />

interactive programs that allow them to make events<br />

happen and give them a sense <strong>of</strong> control. Computers<br />

can provide numerous opportunities for success. Most<br />

good s<strong>of</strong>tware programs encourage learners to keep<br />

trying, providing supports and clues until they get it<br />

right. Many quality s<strong>of</strong>tware programs have bilingual<br />

options, including those that allow children to listen<br />

to a story in one language and then in another. Highquality<br />

programs and games challenge problem-solving<br />

abilities and encourage the use <strong>of</strong> logic. While images on<br />

the screen are symbolic and cannot be manipulated in<br />

the same way as blocks or clay, they are more interactive<br />

than images in books and can be changed, moved about<br />

on the screen or made to speak (Davidson and Wright,<br />

1994; Davis and Shade, 1994; NAEYC, 1996).<br />

<strong>Education</strong>al s<strong>of</strong>tware selection criteria include:<br />

• Is the program flexible? Can it adjust to the<br />

various ability levels <strong>of</strong> children?<br />

• Are the instructions clear enough to allow<br />

children to work independently?<br />

• Does the program allow children to make<br />

decisions and act on the results?<br />

• Does the program require children to be<br />

able to read?<br />

• Can children set the pace <strong>of</strong> activities?<br />

• Will the s<strong>of</strong>tware encourage collaboration<br />

and sharing?<br />

• Does the program <strong>of</strong>fer children a<br />

multisensory experience?<br />

112<br />

• Will it be fun and engaging?<br />

• Will children experience success and receive<br />

feedback in a relatively short period?<br />

• Does the program encourage exploration<br />

and experimentation (Haugland and Wright,<br />

1997)?<br />

BEST PRACTICES<br />

It is recommended that early childhood teachers and<br />

administrators consider the following best practices in<br />

the field <strong>of</strong> technology.<br />

“What is concrete to the child may have more<br />

to do with what is meaningful and manipulable<br />

than with its physical nature” (Clements,<br />

Nastasi and Swaminathan, 1993).<br />

Teachers<br />

• Choose s<strong>of</strong>tware carefully; spend time<br />

observing and using programs prior to<br />

purchase.<br />

• Collaborate with colleagues to become more<br />

comfortable with the computer as a tool for<br />

children and for pr<strong>of</strong>essional tasks.<br />

• Access training whenever possible to increase<br />

knowledge and awareness <strong>of</strong> the computer<br />

as another tool in the classroom.<br />

• Inform parents about the available programs<br />

and their children’s favorites.<br />

• Make sure all children have access to the<br />

computer regardless <strong>of</strong> gender, ability or<br />

race.<br />

• Support children who are less familiar with<br />

the technology by working with them at the<br />

computer or pairing them with peers who<br />

are strong role models.<br />

• Encourage children who prefer to spend all <strong>of</strong><br />

their time at the computer to find enjoyment<br />

and satisfaction from other centers, such as<br />

blocks, dramatic play and investigation.<br />

• Observe children at the computer to study<br />

their learning styles, abilities to problemsolve<br />

and approaches to new tasks.<br />

Administrators<br />

• Include computer training and support for<br />

teachers and staff members in pr<strong>of</strong>essional<br />

development plans and the budget.<br />

• Encourage teachers to use the computer to<br />

assist with record keeping and research for<br />

children’s projects.

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