Spectre GCR Manual Manuals - Atari Documentation Archive
Spectre GCR Manual Manuals - Atari Documentation Archive
Spectre GCR Manual Manuals - Atari Documentation Archive
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Mac Mode<br />
.. We can sort of scrunch two Mac scan lines into one<br />
color line. This gives a fuzzy picture of the entire Mac<br />
screen; text isn't especially readable, although you can<br />
stand it for awhile.<br />
Neither one of these is particularly appealing, so we at least give<br />
you the option of doing either. You can change anytime you're in Mac<br />
mode with a key press.<br />
If you're working in a small area of the screen, you may want to<br />
stay in "half screen" mode, since you can see what you're doing.<br />
Perhaps you can size the working window to half-screen; in that case,<br />
you're in fine shape.<br />
.. To toggle to half screen mode, press "SHIFf-(" on the<br />
numeric keypad to the right of the main keyboard.<br />
.. To toggle to scrunch screen mode, press "SHIff -)" on<br />
the numeric keypad.<br />
.. While in half-screen mode, to see the top half of the<br />
screen, press "SHIFf->t" (asterisk) on the numeric keypad.<br />
To see the lower half, press "SHIFf--" (minus sign)<br />
on the numeric keypad. (The ">t" is on top of "_",<br />
thus it's a bit intuitive).<br />
When in "scrunch" mode, your color settings are going to be critical<br />
to your visibility. We used to force them to an optimal setting, but<br />
persistent complaints resulted in us taking that out; now, you can now<br />
set them however you like in the ST's control panel, and we'll use<br />
those settings.<br />
To understand what's going on in scrunch mode, look at the ST's<br />
hardware manual sometime. Each color dot onscreen is derived from<br />
two memory bits, which can be one of four combinations. That forms a<br />
number, 1-4; that number is used to determine which "color register"<br />
to output from.<br />
The screen is "scrunched" by taking one Mac dot, putting it into<br />
one ST screen bit, taking the Mac dot underneath it, and putting that in<br />
the other screen bit.<br />
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