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Spectre GCR Manual Manuals - Atari Documentation Archive

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Mac Mode<br />

.. We can sort of scrunch two Mac scan lines into one<br />

color line. This gives a fuzzy picture of the entire Mac<br />

screen; text isn't especially readable, although you can<br />

stand it for awhile.<br />

Neither one of these is particularly appealing, so we at least give<br />

you the option of doing either. You can change anytime you're in Mac<br />

mode with a key press.<br />

If you're working in a small area of the screen, you may want to<br />

stay in "half screen" mode, since you can see what you're doing.<br />

Perhaps you can size the working window to half-screen; in that case,<br />

you're in fine shape.<br />

.. To toggle to half screen mode, press "SHIFf-(" on the<br />

numeric keypad to the right of the main keyboard.<br />

.. To toggle to scrunch screen mode, press "SHIff -)" on<br />

the numeric keypad.<br />

.. While in half-screen mode, to see the top half of the<br />

screen, press "SHIFf->t" (asterisk) on the numeric keypad.<br />

To see the lower half, press "SHIFf--" (minus sign)<br />

on the numeric keypad. (The ">t" is on top of "_",<br />

thus it's a bit intuitive).<br />

When in "scrunch" mode, your color settings are going to be critical<br />

to your visibility. We used to force them to an optimal setting, but<br />

persistent complaints resulted in us taking that out; now, you can now<br />

set them however you like in the ST's control panel, and we'll use<br />

those settings.<br />

To understand what's going on in scrunch mode, look at the ST's<br />

hardware manual sometime. Each color dot onscreen is derived from<br />

two memory bits, which can be one of four combinations. That forms a<br />

number, 1-4; that number is used to determine which "color register"<br />

to output from.<br />

The screen is "scrunched" by taking one Mac dot, putting it into<br />

one ST screen bit, taking the Mac dot underneath it, and putting that in<br />

the other screen bit.<br />

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