Spectre GCR Manual Manuals - Atari Documentation Archive
Spectre GCR Manual Manuals - Atari Documentation Archive
Spectre GCR Manual Manuals - Atari Documentation Archive
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Hard Disks and <strong>Spectre</strong><br />
this a few times will rapidly encourage you to get a hard disk.<br />
Anything you can do to speed up disk input or output (I/O)<br />
helps the Mac really get moving. If you ever use the <strong>Spectre</strong> with a<br />
hard disk, you'll find it very hard to go back to floppies.<br />
The <strong>Atari</strong> ST has amazing hard disk capability, if you set things<br />
up properly and stay out of the way while it's happening. The ST has<br />
never been a speed slouch in terms of pure hard ware; a lot of the speed<br />
gets wasted by inefficient operating systems and programs. But when<br />
you team a good OS with fast disk handlers, you can really get a feel<br />
for what the ST is capable of - that's what you see in <strong>Spectre</strong>.<br />
Let's have a look at hard disks.<br />
About Hard Disks<br />
Hard disks are just like floppy disks in many ways. They are<br />
composed of a number of circular tracks, each pie-sliced into 17 (or 26,<br />
sometimes, with RLL) 512-byte "Sectors". Everything that is read from<br />
or written to the hard disk is done in 512-byte chunks; the operating<br />
system worries about making those 512-byte chunks into odd byte<br />
sized files for you and I.<br />
A 20 megabyte hard disk thus has 40,000 512-byte sectors on it<br />
(multiply it out: 20 million bytes).<br />
Unless you have HDX 3.0 (<strong>Atari</strong>'s new hard disk driver) or lCD's<br />
Version 4.0, you're stuck with <strong>Atari</strong>'s Disk Operating System for GEM<br />
(GEMOOS); which falls on its face when confronted with hard disks<br />
bigger than 16 megabytes. The limit ought to be 32 megabytes, but<br />
there was a 2-character typo in the GEMDOS source code that wasn't<br />
caught in time, so now we're stuck with 16. So, how to use all of a 20<br />
meg drive? Well, we split it up into pieces, called "partitions". <strong>Atari</strong><br />
allows you to split a hard disk up into 4 partitions. So, for instance, if<br />
we take a 20 megabyte drive and slice it into four 5 megabyte<br />
partitions, it looks like this:<br />
94<br />
C:<br />
D:<br />
E:<br />
F:<br />
Sectors 1-10,001<br />
Sectors 10,002-20,002<br />
Sectors 20,003-30,003<br />
Sectors 30,004-40,004<br />
first partition<br />
second partition<br />
third partition<br />
fourth partition