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Necromunda rulebook - Games Workshop

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<strong>Necromunda</strong>n Underhive fighters carry a variety<br />

of weaponry. Individual fighters often have<br />

several different weapons such as grenades,<br />

pistols, knives and guns.<br />

During the shooting phase of your turn each of<br />

your fighters may shoot once with one of his<br />

weapons. So you can either shoot a laspistol, fire<br />

a boltgun, or throw a grenade, for example.<br />

Work through your models one at a time. Pick<br />

which fighter is going to shoot, nominate his<br />

target, work out if he hits his enemy and, if he<br />

does so, any wounds or injuries caused, and<br />

then continue to the next shooter. You can take<br />

shots in any order you wish.<br />

WHO CAN SHOOT<br />

Each model can shoot once in the shooting<br />

phase so long as he can see a target and<br />

assuming he has a suitable weapon and isn’t<br />

fighting in hand-to-hand combat (as described<br />

later). The fighter is always assumed to face in<br />

the direction faced by the model itself, and is<br />

able to see within a 90 degree arc to his front.<br />

You can only shoot at a target within this arc as<br />

shown on the diagram below.<br />

A<br />

90º<br />

In the diagram target A is within the 90º arc of sight and<br />

so can be shot at. Target B cannot be shot at becasue he<br />

is outside the 90º arc of sight.<br />

To shoot at a target a fighter must be able to see<br />

it, and the only way to check this is to stoop over<br />

the tabletop for a model’s eye view. Sometimes it<br />

will be obvious whether a target can be seen, at<br />

other times it will be more difficult as buildings<br />

and girders will be in the way. So long as the<br />

shooter can see at least a part of the target’s<br />

body he can shoot, even if all that can be seen is<br />

SHOOTING<br />

B<br />

13<br />

NECROMUNDA<br />

an arm or leg. If he can see nothing but the tip<br />

of a gun or the end of a sword then he cannot<br />

shoot as he is unable to see the target’s body. If<br />

in doubt, and if you’ve checked the shot from<br />

both the firer’s and the target’s view and still<br />

can’t decide, then roll a dice – on a 1, 2 or 3 you<br />

can’t see and on a 4, 5 or 6 you can.<br />

CLOSEST TARGET<br />

You must shoot at the closest enemy as he<br />

represents the most immediate threat and<br />

therefore the most obvious target. However, you<br />

can fire at a more distant target if it is easier to<br />

hit. For example, a closer target may be hard to<br />

hit because it is partly obscured by cover whilst<br />

a more distant target might be in the open and<br />

therefore an easier shot.<br />

B<br />

C<br />

D<br />

A<br />

In this diagram the closet traget is A but he is obscured<br />

by cover and so is more difficult to hit than the more<br />

distant targets B, C and D. In this situation the firer may<br />

shoot at Target B since he is the closer of the more distant<br />

tagerts even though he is further away than target A.

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