Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
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AMMUNITION & GUNSIGHTS<br />
49<br />
NECROMUNDA<br />
This section covers special types of ammunition or power packs that are sometimes available from traders.<br />
It also includes types of advanced gunsights which are rare and highly sought after in the depths of the<br />
Underhive.<br />
HOTSHOT LASER POWER PACK<br />
The Hotshot pack is an especially powerful version of the<br />
standard laser power pack. It uses a more expensive and<br />
less robust power matrix, with the advantage that it can<br />
force more power through a standard laser weapon.<br />
However, the risk of burning out the weapon or<br />
exhausting the pack itself is much greater than with the<br />
standard pack.<br />
Special Rule<br />
Any laspistol or lasgun can be fitted with a Hotshot pack<br />
adding +1 to the weapon’s Strength. However, the<br />
weapon’s Ammo roll is reduced to 6+ if a Hotshot pack<br />
is fitted.<br />
INFRA-RED SIGHT<br />
An infra-red sight is similar in construction to a monosight<br />
but is calibrated to register infra-red rather than<br />
visible light. The enhanced image which appears in the<br />
sight makes it very easy to pick out targets that are<br />
partially concealed behind cover. Like a mono-sight, the<br />
infra-red sights works most effectively from a stable<br />
platform, and is of no advantage to a shooter whose own<br />
movement disrupts the sensor’s image. The sight is<br />
designed for attachment to heavy, special or basic<br />
weapons.<br />
Special Rules<br />
Cancels Cover. A stationary fighter using a basic, special<br />
or heavy weapon with an infra-red sight may reduce the<br />
penalty applied for shooting at an enemy in cover by 1.<br />
So, partial cover is ignored and full cover counts as -1 to<br />
hit rather than -2.<br />
Single Shot. The to hit bonus applies so long as the<br />
weapon only fires a single shot. If the player wishes to<br />
use sustained shooting the bonus does not apply, as the<br />
clouds of hot smoke emitted obscure the sights.<br />
Overwatch. The sight is no advantage against a suddenly<br />
appearing or fleeting target. The bonus does not<br />
therefore apply if shooting at an appearing or<br />
disappearing target or at a charging target on overwatch.<br />
MONO-SIGHT<br />
A mono-sight is an optical sensor worn over one eye,<br />
attached to the fighter’s weapon by a power link. The<br />
fighter sees an enhanced image and superimposed<br />
targetting reticule with its crosshairs clearly showing<br />
where his shot will land. The high resolution of the<br />
image makes this sight useful only from a stable<br />
platform, it is of no advantage to a shooter who is<br />
moving. For this reason the mono-sight is designed to be<br />
attached to heavy weapons, although they can also be<br />
fitted to basic or special weapons.<br />
Special Rules<br />
+1 to Hit. A stationary fighter using a basic, special or<br />
heavy weapon with a mono-sight adds +1 to his roll to<br />
hit.<br />
Overwatch. The sight is no advantage against a suddenly<br />
appearing or fleeting target. The bonus does not<br />
therefore apply if shooting at an appearing or<br />
disappearing target or at a charging target on overwatch.<br />
RED-DOT LASER SIGHT<br />
This sight shines a continuous low-powered red laser<br />
beam along the barrel of a weapon, placing a red dot<br />
wherever it is aimed. The laser sight can be attached to<br />
any pistol, basic or special type of weapon, such as a bolt<br />
pistol or lasgun. Wary fighters look out for the glint of the<br />
laser beam and take cover if they spy a red-dot scanning<br />
nearby.<br />
Special Rules<br />
+1 to Hit. A fighter using a pistol, special or basic<br />
weapon with a red-dot sight adds +1 to his roll to hit.<br />
Spot the Dot. A fighter hit by a weapon with a red-dot<br />
sight can try to avoid the shot, representing his chance of<br />
spotting the red dot and ducking aside. This is worked<br />
out as soon as a hit is scored. The chance of avoiding the<br />
shot is a 6 on a D6. This ‘spot the dot’ roll is not a saving<br />
throw for armour, and armour penetration modifiers do<br />
not affect it.<br />
TELESCOPIC SIGHT<br />
A telescopic sight is a simple but effective optical aid to<br />
accuracy. The sight can be fitted to any basic or special<br />
weapon to increase the shooter’s chances of scoring a hit<br />
at long range. A telescopic sight requires concentration<br />
to use, and is only a benefit to shooters who stop and<br />
aim carefully.<br />
Special Rules<br />
Double Short Range. A stationary fighter using a basic or<br />
special weapon with a telescopic sight doubles the short<br />
range of his weapon.<br />
Overwatch. The sight is no advantage against a suddenly<br />
appearing or fleeting target. The bonus does not<br />
therefore apply if shooting at an appearing or<br />
disappearing target or at a charging target on overwatch.