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Necromunda rulebook - Games Workshop

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AMMUNITION & GUNSIGHTS<br />

49<br />

NECROMUNDA<br />

This section covers special types of ammunition or power packs that are sometimes available from traders.<br />

It also includes types of advanced gunsights which are rare and highly sought after in the depths of the<br />

Underhive.<br />

HOTSHOT LASER POWER PACK<br />

The Hotshot pack is an especially powerful version of the<br />

standard laser power pack. It uses a more expensive and<br />

less robust power matrix, with the advantage that it can<br />

force more power through a standard laser weapon.<br />

However, the risk of burning out the weapon or<br />

exhausting the pack itself is much greater than with the<br />

standard pack.<br />

Special Rule<br />

Any laspistol or lasgun can be fitted with a Hotshot pack<br />

adding +1 to the weapon’s Strength. However, the<br />

weapon’s Ammo roll is reduced to 6+ if a Hotshot pack<br />

is fitted.<br />

INFRA-RED SIGHT<br />

An infra-red sight is similar in construction to a monosight<br />

but is calibrated to register infra-red rather than<br />

visible light. The enhanced image which appears in the<br />

sight makes it very easy to pick out targets that are<br />

partially concealed behind cover. Like a mono-sight, the<br />

infra-red sights works most effectively from a stable<br />

platform, and is of no advantage to a shooter whose own<br />

movement disrupts the sensor’s image. The sight is<br />

designed for attachment to heavy, special or basic<br />

weapons.<br />

Special Rules<br />

Cancels Cover. A stationary fighter using a basic, special<br />

or heavy weapon with an infra-red sight may reduce the<br />

penalty applied for shooting at an enemy in cover by 1.<br />

So, partial cover is ignored and full cover counts as -1 to<br />

hit rather than -2.<br />

Single Shot. The to hit bonus applies so long as the<br />

weapon only fires a single shot. If the player wishes to<br />

use sustained shooting the bonus does not apply, as the<br />

clouds of hot smoke emitted obscure the sights.<br />

Overwatch. The sight is no advantage against a suddenly<br />

appearing or fleeting target. The bonus does not<br />

therefore apply if shooting at an appearing or<br />

disappearing target or at a charging target on overwatch.<br />

MONO-SIGHT<br />

A mono-sight is an optical sensor worn over one eye,<br />

attached to the fighter’s weapon by a power link. The<br />

fighter sees an enhanced image and superimposed<br />

targetting reticule with its crosshairs clearly showing<br />

where his shot will land. The high resolution of the<br />

image makes this sight useful only from a stable<br />

platform, it is of no advantage to a shooter who is<br />

moving. For this reason the mono-sight is designed to be<br />

attached to heavy weapons, although they can also be<br />

fitted to basic or special weapons.<br />

Special Rules<br />

+1 to Hit. A stationary fighter using a basic, special or<br />

heavy weapon with a mono-sight adds +1 to his roll to<br />

hit.<br />

Overwatch. The sight is no advantage against a suddenly<br />

appearing or fleeting target. The bonus does not<br />

therefore apply if shooting at an appearing or<br />

disappearing target or at a charging target on overwatch.<br />

RED-DOT LASER SIGHT<br />

This sight shines a continuous low-powered red laser<br />

beam along the barrel of a weapon, placing a red dot<br />

wherever it is aimed. The laser sight can be attached to<br />

any pistol, basic or special type of weapon, such as a bolt<br />

pistol or lasgun. Wary fighters look out for the glint of the<br />

laser beam and take cover if they spy a red-dot scanning<br />

nearby.<br />

Special Rules<br />

+1 to Hit. A fighter using a pistol, special or basic<br />

weapon with a red-dot sight adds +1 to his roll to hit.<br />

Spot the Dot. A fighter hit by a weapon with a red-dot<br />

sight can try to avoid the shot, representing his chance of<br />

spotting the red dot and ducking aside. This is worked<br />

out as soon as a hit is scored. The chance of avoiding the<br />

shot is a 6 on a D6. This ‘spot the dot’ roll is not a saving<br />

throw for armour, and armour penetration modifiers do<br />

not affect it.<br />

TELESCOPIC SIGHT<br />

A telescopic sight is a simple but effective optical aid to<br />

accuracy. The sight can be fitted to any basic or special<br />

weapon to increase the shooter’s chances of scoring a hit<br />

at long range. A telescopic sight requires concentration<br />

to use, and is only a benefit to shooters who stop and<br />

aim carefully.<br />

Special Rules<br />

Double Short Range. A stationary fighter using a basic or<br />

special weapon with a telescopic sight doubles the short<br />

range of his weapon.<br />

Overwatch. The sight is no advantage against a suddenly<br />

appearing or fleeting target. The bonus does not<br />

therefore apply if shooting at an appearing or<br />

disappearing target or at a charging target on overwatch.

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