Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
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NECROMUNDA<br />
WEB PISTOL<br />
The web pistol, or glue gun as it is cheerfully called,<br />
is not a common weapon. It is used by the<br />
<strong>Necromunda</strong>n Houses’ own security forces as a<br />
means of suppressing crowds or taking captives<br />
without harming them.<br />
The weapon fires a tangle of gluey threads which<br />
envelop and ensnare their target, trapping and<br />
rendering them immobile. The sticky mass quickly<br />
shrinks and hardens holding the target fast and<br />
preventing him from making the slightest move. A<br />
victim who struggles too hard may be strangled or<br />
even crushed by the constricting mesh.<br />
The pistol is bulky and has a cone-shaped nozzle and<br />
a distinctive canister containing the web chemical<br />
itself. Both weapon and its chemical ammunition are<br />
hard to get hold of and the weapon is not particularly<br />
popular amongst the Underhive fighters.<br />
Range To Hit Save Ammo<br />
Short Long Short Long Str. Damage Mod. Roll<br />
0-4 4-8 - -1 - special - 6+<br />
Special Rules<br />
Webbed Targets. Once a web pistol has hit its target<br />
the victim is automatically enmeshed – there is no<br />
roll for wounds or injuries and no saving roll is<br />
allowed for armour. A webbed target may do nothing<br />
other that attempt to struggle free at the start of its<br />
turn. If the fighter wishes to make an attempt to<br />
struggle free roll a D6 and add the model’s Strength.<br />
If the total is 9 or more the victim frees himself from<br />
the web and may continue normally. If the total is less<br />
than 9 then the victim suffers 1 wound immediately,<br />
though an armour save may be attempted if the<br />
victim has armour.<br />
Freeing Webs. All web pistols incorporate a solvent<br />
spray for removing the web material. Any model that<br />
has a web pistol may automatically free a webbed<br />
fighter at the start of the turn if he is within 1".<br />
However, a model can never free itself from a web<br />
using a web pistol, as the strands are far too tight to<br />
allow the fighter to reach his solvent spray.<br />
38<br />
HAND FLAMER<br />
Amongst the Underhive gangs this weapon is also<br />
known as the flame pistol or burner. It fires a short<br />
burst of flaming chemical, an unstable sticky material<br />
that ignites upon contact with air. This volatile fuel is<br />
held within a small pressurised container that fits<br />
into the weapon. A single container contains very<br />
little fuel, so flamers often run out of power after a<br />
few shots. The unstable and temperamental nature of<br />
the fuel also means that some containers prove<br />
useless whilst others explode unexpectedly as they<br />
are loaded.<br />
The flamer is a very dangerous weapon that spreads<br />
a sheet of flame over a short distance. At this range it<br />
is almost impossible to miss and several victims can<br />
be claimed with a single shot.<br />
Range To Hit Save Ammo<br />
Short Long Short Long Str. Damage Mod. Roll<br />
Template - - 4 1 -2 Special<br />
Special Rules<br />
The hand flamer works in exactly the same way as a<br />
standard flamer, including the rules for templates.<br />
The exception being that the hand flamer is a one<br />
shot weapon. Once it has been fired it cannot be used<br />
in any other way for the rest of the game. Note;<br />
unlike other pistols the hand flamer cannot be used<br />
in hand-to-hand combat.