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Necromunda rulebook - Games Workshop

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NECROMUNDA<br />

WEB PISTOL<br />

The web pistol, or glue gun as it is cheerfully called,<br />

is not a common weapon. It is used by the<br />

<strong>Necromunda</strong>n Houses’ own security forces as a<br />

means of suppressing crowds or taking captives<br />

without harming them.<br />

The weapon fires a tangle of gluey threads which<br />

envelop and ensnare their target, trapping and<br />

rendering them immobile. The sticky mass quickly<br />

shrinks and hardens holding the target fast and<br />

preventing him from making the slightest move. A<br />

victim who struggles too hard may be strangled or<br />

even crushed by the constricting mesh.<br />

The pistol is bulky and has a cone-shaped nozzle and<br />

a distinctive canister containing the web chemical<br />

itself. Both weapon and its chemical ammunition are<br />

hard to get hold of and the weapon is not particularly<br />

popular amongst the Underhive fighters.<br />

Range To Hit Save Ammo<br />

Short Long Short Long Str. Damage Mod. Roll<br />

0-4 4-8 - -1 - special - 6+<br />

Special Rules<br />

Webbed Targets. Once a web pistol has hit its target<br />

the victim is automatically enmeshed – there is no<br />

roll for wounds or injuries and no saving roll is<br />

allowed for armour. A webbed target may do nothing<br />

other that attempt to struggle free at the start of its<br />

turn. If the fighter wishes to make an attempt to<br />

struggle free roll a D6 and add the model’s Strength.<br />

If the total is 9 or more the victim frees himself from<br />

the web and may continue normally. If the total is less<br />

than 9 then the victim suffers 1 wound immediately,<br />

though an armour save may be attempted if the<br />

victim has armour.<br />

Freeing Webs. All web pistols incorporate a solvent<br />

spray for removing the web material. Any model that<br />

has a web pistol may automatically free a webbed<br />

fighter at the start of the turn if he is within 1".<br />

However, a model can never free itself from a web<br />

using a web pistol, as the strands are far too tight to<br />

allow the fighter to reach his solvent spray.<br />

38<br />

HAND FLAMER<br />

Amongst the Underhive gangs this weapon is also<br />

known as the flame pistol or burner. It fires a short<br />

burst of flaming chemical, an unstable sticky material<br />

that ignites upon contact with air. This volatile fuel is<br />

held within a small pressurised container that fits<br />

into the weapon. A single container contains very<br />

little fuel, so flamers often run out of power after a<br />

few shots. The unstable and temperamental nature of<br />

the fuel also means that some containers prove<br />

useless whilst others explode unexpectedly as they<br />

are loaded.<br />

The flamer is a very dangerous weapon that spreads<br />

a sheet of flame over a short distance. At this range it<br />

is almost impossible to miss and several victims can<br />

be claimed with a single shot.<br />

Range To Hit Save Ammo<br />

Short Long Short Long Str. Damage Mod. Roll<br />

Template - - 4 1 -2 Special<br />

Special Rules<br />

The hand flamer works in exactly the same way as a<br />

standard flamer, including the rules for templates.<br />

The exception being that the hand flamer is a one<br />

shot weapon. Once it has been fired it cannot be used<br />

in any other way for the rest of the game. Note;<br />

unlike other pistols the hand flamer cannot be used<br />

in hand-to-hand combat.

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