Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
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NECROMUNDA<br />
PINNED<br />
As soon as a fighter is hit the model is knocked<br />
over and placed face up. We say the model has<br />
been pinned by enemy fire.<br />
The force of the shot has knocked the fighter off<br />
his feet. The shot may have hurt or even killed<br />
him, or he may be lucky and escape without<br />
significant harm. Even if he survives he is<br />
momentarily confused, or, at best, his instincts<br />
force him to hit the dirt and keep his head<br />
down.<br />
Later we’ll deal with what happens to the<br />
pinned fighter if he survives unharmed. First,<br />
we’ll find out whether the shot has wounded<br />
him.<br />
S<br />
T<br />
R<br />
E<br />
N<br />
G<br />
T<br />
H<br />
TARGET’S TOUGHNESS<br />
16<br />
WOUND<br />
Once you have hit a target you must test to see<br />
whether a wound is inflicted. A shot may fail to<br />
cause a wound because it hits part of the target’s<br />
equipment or weaponry, or perhaps it just<br />
scratches the skin or causes some very minor<br />
injury which the fighter bravely ignores. If you<br />
fail to cause a wound then the target is<br />
unharmed but is still pinned by enemy fire as<br />
described later.<br />
To determine whether your shot has caused a<br />
wound you must compare the Strength value of<br />
the weapon with the Toughness (T)<br />
characteristic of the target. You will find a<br />
complete description of the various weapons<br />
together with their Strength values and special<br />
rules in the Armoury section, but a few examples<br />
are given here.<br />
WEAPON STRENGTH<br />
Laspistol 3<br />
Bolt Pistol 4<br />
Stub Gun 3<br />
Autogun 3<br />
Lasgun 3<br />
Boltgun 4<br />
Melta Gun 8<br />
Lascannon 9<br />
Auto-cannon 8<br />
Heavy Stub Gun 4<br />
The chart below shows the D6 score required to<br />
turn a hit into a wound. Remember, an average<br />
Toughness characteristic value is 3 for gangers<br />
and other humans. However, the Underhive<br />
contains many foul other denizens whose<br />
toughness can range from average to<br />
unbelievable high proportions.<br />
1 2 3 4 5 6 7 8 9 10<br />
1 4 5 6 6 N<br />
2 3 4 5 6 6 N<br />
3 2 3 4 5 6 6 N<br />
4 2 2 3 4 5 6 6 N<br />
5 2 2 2 3 4 5 6 6 N<br />
6 2 2 2 2 3 4 5 6 6 N<br />
7 2 2 2 2 2 3 4 5 6 6<br />
8 2 2 2 2 2 2 3 4 5 6<br />
9 2 2 2 2 2 2 2 3 4 5<br />
10 2 2 2 2 2 2 2 2 3 4