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Necromunda rulebook - Games Workshop

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HAND-TO-HAND<br />

COMBAT WEAPONS<br />

As the name suggests, hand-to-hand combat weapons<br />

are used only in hand-to-hand combat, so usually<br />

have only a short profile.<br />

As an example, here is the profile of a chainsword, a<br />

very typical weapon in the Underhive.<br />

Range Strength Damage Save Mod.<br />

Close Combat 4 1 -1<br />

Strength<br />

The strength value of a hit inflicted by the weapon.<br />

This is used to determine the chances of the target<br />

being wounded by the attack. In this case, the<br />

chainsword has a strength of 4. Some hand-to-hand<br />

combat weapons have no strength of their own, but<br />

tinstead act as a modifier to their wielder’s strength,<br />

e.g. +2.<br />

Damage<br />

The number of wounds inflicted by a hit – usually 1<br />

but in the case of larger weapons possibly more.<br />

Sometimes the amount of damage will be random,<br />

e.g D6.<br />

Save Modifier<br />

The modifier applied to the target’s armour saving<br />

throw if he has one. In the case of weapons which act<br />

as a bonus to their wielder’s strength, the weapons<br />

have no modifier of their own, so remember to<br />

calculate the save modifier using the total strength<br />

after the bonus has been applied to the model itself.<br />

WEAPON PROFILES<br />

33<br />

NECROMUNDA<br />

RANGED WEAPONS<br />

Ranged weapons include pistols, basic weapons,<br />

special weapons and heavy weapons. These all have a<br />

slightly longer profile than hand-to-hand combat<br />

weapons, which describes their ability to make a<br />

ranged attack by shooting at a target.<br />

As an example, here is the profile of a lasgun, a very<br />

typical weapon in the Underhive.<br />

Range To Hit Save Ammo<br />

Short Long Short Long Str. Damage Mod. Roll<br />

0-12 12-24 +1 - 3 1 -1 2+<br />

Short Range<br />

The short range of the weapon, for example 0-12.<br />

The range given is always in inches, so in this case,<br />

the lasgun has a short range of 0-12”<br />

Long Range<br />

The long range of the weapon, for example 12-24.<br />

The range given is always in inches, so in this case,<br />

the lasgun has a long range of 12-24”.<br />

To Hit Short/Long<br />

The hit modifiers applied when shooting at short and<br />

long range. The to hit modifier for short range<br />

applies when shooting at a target within short range,<br />

so in this example the lasgun would gain a +1 ‘to hit’<br />

modifier when shooting at a target within 0-12”.<br />

Strength<br />

The strength value of a hit inflicted by the weapon.<br />

This is used to determine the chances of the target<br />

being wounded by the attack.<br />

Damage<br />

The number of wounds inflicted by a hit – usually 1<br />

but in the case of larger weapons possibly more.<br />

Sometimes the amount of damage will be random,<br />

e.g D6.<br />

Save Modifier<br />

The modifier applied to the target’s armour saving<br />

throw if he has one.<br />

Ammo Roll<br />

The D6 dice score needed to pass an Ammo test. The<br />

lower the number the more reliable the weapon, so<br />

2+ is good and 6+ not so good. Some weapons fail<br />

automatically and are indicated as ‘Auto’ (automatic<br />

fail).

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