Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
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HAND-TO-HAND<br />
COMBAT WEAPONS<br />
As the name suggests, hand-to-hand combat weapons<br />
are used only in hand-to-hand combat, so usually<br />
have only a short profile.<br />
As an example, here is the profile of a chainsword, a<br />
very typical weapon in the Underhive.<br />
Range Strength Damage Save Mod.<br />
Close Combat 4 1 -1<br />
Strength<br />
The strength value of a hit inflicted by the weapon.<br />
This is used to determine the chances of the target<br />
being wounded by the attack. In this case, the<br />
chainsword has a strength of 4. Some hand-to-hand<br />
combat weapons have no strength of their own, but<br />
tinstead act as a modifier to their wielder’s strength,<br />
e.g. +2.<br />
Damage<br />
The number of wounds inflicted by a hit – usually 1<br />
but in the case of larger weapons possibly more.<br />
Sometimes the amount of damage will be random,<br />
e.g D6.<br />
Save Modifier<br />
The modifier applied to the target’s armour saving<br />
throw if he has one. In the case of weapons which act<br />
as a bonus to their wielder’s strength, the weapons<br />
have no modifier of their own, so remember to<br />
calculate the save modifier using the total strength<br />
after the bonus has been applied to the model itself.<br />
WEAPON PROFILES<br />
33<br />
NECROMUNDA<br />
RANGED WEAPONS<br />
Ranged weapons include pistols, basic weapons,<br />
special weapons and heavy weapons. These all have a<br />
slightly longer profile than hand-to-hand combat<br />
weapons, which describes their ability to make a<br />
ranged attack by shooting at a target.<br />
As an example, here is the profile of a lasgun, a very<br />
typical weapon in the Underhive.<br />
Range To Hit Save Ammo<br />
Short Long Short Long Str. Damage Mod. Roll<br />
0-12 12-24 +1 - 3 1 -1 2+<br />
Short Range<br />
The short range of the weapon, for example 0-12.<br />
The range given is always in inches, so in this case,<br />
the lasgun has a short range of 0-12”<br />
Long Range<br />
The long range of the weapon, for example 12-24.<br />
The range given is always in inches, so in this case,<br />
the lasgun has a long range of 12-24”.<br />
To Hit Short/Long<br />
The hit modifiers applied when shooting at short and<br />
long range. The to hit modifier for short range<br />
applies when shooting at a target within short range,<br />
so in this example the lasgun would gain a +1 ‘to hit’<br />
modifier when shooting at a target within 0-12”.<br />
Strength<br />
The strength value of a hit inflicted by the weapon.<br />
This is used to determine the chances of the target<br />
being wounded by the attack.<br />
Damage<br />
The number of wounds inflicted by a hit – usually 1<br />
but in the case of larger weapons possibly more.<br />
Sometimes the amount of damage will be random,<br />
e.g D6.<br />
Save Modifier<br />
The modifier applied to the target’s armour saving<br />
throw if he has one.<br />
Ammo Roll<br />
The D6 dice score needed to pass an Ammo test. The<br />
lower the number the more reliable the weapon, so<br />
2+ is good and 6+ not so good. Some weapons fail<br />
automatically and are indicated as ‘Auto’ (automatic<br />
fail).