Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
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FIGHTING WITH<br />
TWO WEAPONS<br />
If the model carries a weapon in each hand, such as<br />
two pistols, two swords, or a pistol and a knife, then<br />
the model rolls one extra dice to represent the extra<br />
weapon.<br />
This bonus only applies to fighters armed exclusively<br />
with pistols and/or hand-to-hand combat weapons,<br />
not to fighters who carry other basic, special or heavy<br />
weapons. Carrying grenades does not prevent you<br />
using an extra weapon as they are assumed to be<br />
clipped to the model’s belt or stowed conveniently<br />
out of the way. These different types of weapon are<br />
discussed in detail in the Armoury section.<br />
DETERMINE WINNER<br />
Each player takes his best Attack dice roll, adds the<br />
model’s Weapon Skill (WS) and then applies the<br />
following modifiers. The highest score is the winner.<br />
In the case of a tie the highest Initiative wins. If both<br />
models have the same Initiative the result is a standoff<br />
and no blows are struck.<br />
COMBAT SCORE MODIFIERS<br />
+1 OPPONENT FUMBLES<br />
Add +1 to your score for each of your opponent’s<br />
fumbled dice (rolls of 1). See the Fumble rule for an<br />
explanation of how this works.<br />
+1 CRITICAL HIT<br />
Add +1 to your score for each critical hit inflicted<br />
(additional rolls of 6). See the Critical Hit rule.<br />
+1 CHARGING<br />
If your fighter charged into combat this turn add +1<br />
to his Combat Score.<br />
+1 HIGHER UP<br />
If your fighter is standing on a higher level, platform,<br />
or slope then add +1 to his Combat Score.<br />
-1 ENCUMBERED<br />
If your fighter is carrying a heavy weapon, or other<br />
heavy piece of equipment, he suffers a -1 penalty on<br />
his Combat Score.<br />
-1 OBSTACLE<br />
If you charge an enemy who is sheltering behind<br />
cover such as a low wall, then you suffer a -1 penalty<br />
on your Combat Score that turn. Note this penalty<br />
only applies during the turn when you charge.<br />
Note that hit modifiers for weapons are never applied<br />
in hand-to-hand fighting. These only apply when<br />
shooting at a distance as described in the Shooting<br />
section.<br />
23<br />
NECROMUNDA<br />
NUMBER OF HITS<br />
The difference between the winner’s Combat Score<br />
and the loser’s Combat Score is the number of times<br />
the winner has hit the loser.<br />
Example: A ganger (WS3) is fighting a juve (WS2).<br />
The ganger rolls a 4 and adds his WS of 3 to make a<br />
total of 7. The juve rolls a 5 and adds his WS of 2 to<br />
make 7, but the juve has charged and so adds a<br />
further +1 making 8. The juve has won by 8 to 7,<br />
and the difference (1) is the number of hits he has<br />
struck.<br />
WOUNDS, ARMOUR<br />
AND INJURIES<br />
Once you have established the number of hits, the<br />
remaining procedure is the same as for shooting.<br />
Refer back to the Shooting section for a description<br />
of how to do this.<br />
Note that models cannot be pinned by hand-to-hand<br />
hits, but they suffer wounds in the same way and<br />
injuries are resolved in the same way too.<br />
WEAPONS<br />
Only hand-to-hand weapons and pistols can be used<br />
to fight hand-to-hand combat. All fighters carry a<br />
knife at the very least, and are assumed to have one<br />
tucked out of sight if the model itself does not<br />
include it.<br />
A fighter will, generally speaking, fight hand-to-hand<br />
combat with the weapons he carries as depicted on<br />
the model. However, as it is impossible to use basic,<br />
special or heavy weapons in close combat (as<br />
described in the Armoury section) fighters are<br />
allowed to draw any one pistol or hand-to-hand<br />
combat weapon from a pouch, bag, holster etc.<br />
Bear in mind that a fighter with a basic, special or<br />
heavy weapon needs at least one hand just to carry it,<br />
so he can only ever have one hand free to carry a<br />
sword, pistol, etc.<br />
A fighter who carries a hand-to-hand weapon or<br />
pistol in each hand normally fights with the two<br />
weapons depicted as carried by the model. However,<br />
if he wishes he is allowed to swap one weapon for<br />
another pistol, sword, etc at the start of the hand-tohand<br />
combat. For example, a fighter who has a<br />
laspistol and a stub gun could put away his stub gun<br />
and draw a sword. The player must declare he is<br />
doing so at the start of the combat.<br />
Fighters cannot swap weapons around once they are<br />
fighting hand-to-hand; they must persevere with their<br />
chosen weapons until the combat is over.