30.05.2013 Views

Necromunda rulebook - Games Workshop

Necromunda rulebook - Games Workshop

Necromunda rulebook - Games Workshop

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

NECROMUNDA<br />

the rules<br />

CHARACTERISTICS<br />

The Underhive fighters of <strong>Necromunda</strong> have wildly<br />

varied martial skills and physical abilities. Some are<br />

faster than others, some are stronger, some more<br />

determined, some are better shots, and so forth. This<br />

tremendous variety is fully represented in the<br />

<strong>Necromunda</strong> game in the form of characteristics and<br />

special skills. Right now we won’t worry about the<br />

special skills – these come later with practice and<br />

battle experience. For the moment we’ll just consider<br />

a fighter’s characteristics.<br />

Each model fighter is defined by a set of<br />

characteristics namely: Move, Weapon Skill, Ballistic<br />

Skill, Strength, Toughness, Wounds, Initiative, Attacks<br />

and Leadership. Each characteristic is assigned a<br />

value of (usually) between 1 and 10. The higher value<br />

your model has for any characteristic the better – for<br />

example, a model with a Strength of 6 is stronger<br />

than a model with a Strength of 2. Descriptions of the<br />

different characteristics are given below.<br />

Move (M). A model’s move shows the number of<br />

inches it can move in a turn under normal<br />

circumstances. The usual number is 4 as almost all<br />

fighters move 4" per turn, although they can move<br />

faster when they are running or charging, as you’ll<br />

see later.<br />

Weapon Skill (WS). Weapon Skill is a measure of<br />

close combat ability – how good the person is at<br />

hand-to-hand fighting. A good swordsman or a skilled<br />

knife fighter would have a high value compared to a<br />

green juve, for example. An average value is 3.<br />

Ballistic Skill (BS). Ballistic Skill shows how good a<br />

shot the individual is. When you shoot a gun the<br />

chance of hitting a target depends upon your Ballistic<br />

Skill. An average score is 3 and a dead-eye shot might<br />

have a Ballistic Skill of 4, 5 or even higher.<br />

Strength (S). Strength simply shows how strong a<br />

person is! Strength is especially important when you<br />

fight hand-to-hand combat because the stronger you<br />

are the harder you can hit or thrust. A Strength value<br />

of 3 is about average.<br />

Toughness (T). Toughness is a measure of how easily<br />

an individual can withstand a hit from a weapon or a<br />

blow from a club, hand weapon or fist. The tougher<br />

you are the harder you are to wound or kill. An<br />

average value is 3.<br />

Wounds (W). A model’s Wounds value shows how<br />

many times a fighter can be wounded before he<br />

collapses and goes down dead or incapacitated. Most<br />

individuals have a Wound value of only 1 but tough<br />

old gang leaders and veteran gangers might have a<br />

value of 2 or more.<br />

8<br />

Initiative (I). The Initiative value represents<br />

alertness and reaction speed. It determines a fighter’s<br />

chance of dodging a sudden blow or gathering his<br />

wits while shells and bombs explode around him. An<br />

average Initiative value is 3.<br />

Attacks (A). The Attacks value indicates the number<br />

of ‘Attack dice’ rolled when the model fights in handto-hand<br />

combat. Most individuals roll only one dice<br />

and so have an Attacks value of 1, but experienced<br />

fighters might have a higher value and roll<br />

correspondingly more dice. The more dice you roll<br />

the more chance you have of beating your opponent!<br />

Leadership (Ld). Leadership represents raw courage<br />

and self-control. The higher a person’s Leadership<br />

the more likely he is to remain steadfast in combat<br />

while others run off or are slain around him. An<br />

average Leadership value is 7.<br />

CHARACTERISTIC PROFILES<br />

A model’s characteristic values are written in the form<br />

of a convenient chart which we call his characteristic<br />

profile or just profile.<br />

Ganger M WS BS S T W I A Ld<br />

Mak McMadd 4 3 3 3 3 1 3 1 7<br />

This is the average profile for a gang fighter or<br />

‘ganger’, as they are called. When you raise your first<br />

gang it will include gangers with exactly this profile.<br />

As you fight games against other players your fighters<br />

will get better and their characteristics will rise. All<br />

these details are recorded using the gang roster<br />

sheets provided. This is explained properly later on.<br />

For now it’s enough to know what the characteristics<br />

are and how the values vary.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!