Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
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NECROMUNDA<br />
BIONICS<br />
The Underhive presents a weird mixture of advanced technology and primitive technical<br />
improvisation. Conditions are rough and ready in the settlements, and those who live there are used<br />
to making compromises.<br />
To the wealthy inhabitants of the Spire bionic implants and transplants of living tissue are readily<br />
available and affordable solutions to disease and injury. Beneath the Wall a few wealthy family<br />
patriarchs may be able to afford such services. In the Underhive people cope as best they can, making<br />
do with simple prosthetics and putting up with debilitating injuries. However, even in the Underhive<br />
there are a few skilled bio-surgeons able to perform transplants for those who are able to pay the<br />
price.<br />
BIONIC EYE<br />
A bionic eye is a technical device that replaces a<br />
destroyed or damaged eye. The eye’s photosensitive<br />
cells also offer protection against Photon Flash flares,<br />
and enable the fighter to see through smoke.<br />
If a fighter with a bionic eye suffers a further eye<br />
injury then randomly determine which eye is<br />
damaged – his real eye or his artificial eye. Any<br />
damage to a bionic eye will destroy it.<br />
Special Rules<br />
Replacement. A bionic eye cancels out the effect of<br />
one serious eye injury the fighter has sustained.<br />
Photosensitive. The fighter may re-roll a failed save<br />
against blinding by a Photon Flash flare (D6 against<br />
Initiative). He may also see past and shoot through<br />
smoke with a -1 to hit penalty.<br />
50<br />
BIONIC LEG<br />
A bionic leg is very much stronger than an ordinary<br />
leg and affords the fighter the opportunity of making<br />
a devastating kick attack.<br />
If a fighter with a bionic leg suffers another leg injury<br />
randomly determine which leg is affected: the<br />
fighter’s real leg or his bionic leg. If the bionic leg is<br />
damaged it will be destroyed.<br />
Special Rules<br />
Replacement. A bionic leg cancels out the effect of<br />
one serious leg injury the fighter has sustained.<br />
Kick. The fighter gains +1 to his Attacks characteristic<br />
in Hand-to-Hand combat. In addition, if the fighter<br />
wins a hand-to-hand combat he can make a special<br />
kick instead of resolving his normal hit/s. Note that a<br />
fighter can only kick once and must give up all the<br />
hits he would otherwise inflict to do so. A kick is<br />
resolved at +2 to the fighter’s Strength and inflicts<br />
D3 damage.<br />
BIONIC ARM<br />
A bionic arm is a particularly expensive device which<br />
offers greatly amplified strength, grip and dexterity<br />
compared to a normal arm.<br />
If a fighter with a bionic arm suffers a further arm<br />
injury randomly determine which arm is affected: the<br />
fighter’s real arm or his bionic arm. Any damage to a<br />
bionic arm will destroy it.<br />
Special Rules<br />
Replacement. A bionic arm cancels out the effect of<br />
one serious arm injury the fighter has sustained.<br />
Characteristic Bonus. The fighter receives a +1<br />
Strength bonus on his own strength when fighting in<br />
hand-to-hand combat with weapons in this arm or<br />
when throwing grenades. He also receives a +1<br />
Initiative bonus when fighting hand-to-hand combat.