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Necromunda rulebook - Games Workshop

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NECROMUNDA<br />

BIONICS<br />

The Underhive presents a weird mixture of advanced technology and primitive technical<br />

improvisation. Conditions are rough and ready in the settlements, and those who live there are used<br />

to making compromises.<br />

To the wealthy inhabitants of the Spire bionic implants and transplants of living tissue are readily<br />

available and affordable solutions to disease and injury. Beneath the Wall a few wealthy family<br />

patriarchs may be able to afford such services. In the Underhive people cope as best they can, making<br />

do with simple prosthetics and putting up with debilitating injuries. However, even in the Underhive<br />

there are a few skilled bio-surgeons able to perform transplants for those who are able to pay the<br />

price.<br />

BIONIC EYE<br />

A bionic eye is a technical device that replaces a<br />

destroyed or damaged eye. The eye’s photosensitive<br />

cells also offer protection against Photon Flash flares,<br />

and enable the fighter to see through smoke.<br />

If a fighter with a bionic eye suffers a further eye<br />

injury then randomly determine which eye is<br />

damaged – his real eye or his artificial eye. Any<br />

damage to a bionic eye will destroy it.<br />

Special Rules<br />

Replacement. A bionic eye cancels out the effect of<br />

one serious eye injury the fighter has sustained.<br />

Photosensitive. The fighter may re-roll a failed save<br />

against blinding by a Photon Flash flare (D6 against<br />

Initiative). He may also see past and shoot through<br />

smoke with a -1 to hit penalty.<br />

50<br />

BIONIC LEG<br />

A bionic leg is very much stronger than an ordinary<br />

leg and affords the fighter the opportunity of making<br />

a devastating kick attack.<br />

If a fighter with a bionic leg suffers another leg injury<br />

randomly determine which leg is affected: the<br />

fighter’s real leg or his bionic leg. If the bionic leg is<br />

damaged it will be destroyed.<br />

Special Rules<br />

Replacement. A bionic leg cancels out the effect of<br />

one serious leg injury the fighter has sustained.<br />

Kick. The fighter gains +1 to his Attacks characteristic<br />

in Hand-to-Hand combat. In addition, if the fighter<br />

wins a hand-to-hand combat he can make a special<br />

kick instead of resolving his normal hit/s. Note that a<br />

fighter can only kick once and must give up all the<br />

hits he would otherwise inflict to do so. A kick is<br />

resolved at +2 to the fighter’s Strength and inflicts<br />

D3 damage.<br />

BIONIC ARM<br />

A bionic arm is a particularly expensive device which<br />

offers greatly amplified strength, grip and dexterity<br />

compared to a normal arm.<br />

If a fighter with a bionic arm suffers a further arm<br />

injury randomly determine which arm is affected: the<br />

fighter’s real arm or his bionic arm. Any damage to a<br />

bionic arm will destroy it.<br />

Special Rules<br />

Replacement. A bionic arm cancels out the effect of<br />

one serious arm injury the fighter has sustained.<br />

Characteristic Bonus. The fighter receives a +1<br />

Strength bonus on his own strength when fighting in<br />

hand-to-hand combat with weapons in this arm or<br />

when throwing grenades. He also receives a +1<br />

Initiative bonus when fighting hand-to-hand combat.

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