Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
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The autogun is a rapid firing automatic weapon. Auto<br />
weapons are easy to manufacture and simple to use,<br />
and are amongst the most commonly employed<br />
weapons in the Underhive.<br />
Autoguns are made in the factories of the hive city<br />
and traded down through the hive. Crude but<br />
effective versions are made in the Underhive<br />
workshops themselves. Ammunition, spares and<br />
repair facilities are relatively easy to find throughout<br />
the Underhive, and traders always have guns and<br />
ammunition for sale.<br />
The boltgun or bolter is the standard armament of<br />
the Imperium’s finest fighting forces the Space<br />
Marines. It is a weapon made in limited quantities<br />
and to the highest standards using the most costly<br />
materials. Boltguns require constant attention and<br />
regular expert maintenance if they are to work<br />
properly.<br />
Bolt weapons fire a self-propelled armourpenetrating<br />
mass-reactive explosive missile called a<br />
bolt. Even bolts are expensive to make and cannot be<br />
easily fabricated in the undercity. Overall, boltguns<br />
are rare, expensive and prone to going wrong.<br />
However, they are very effective indeed.<br />
Despite their drawbacks boltguns are still highly<br />
favoured weapons. They make a great deal of noise<br />
and cause immense damage to any target they hit.<br />
They are prestige weapons carried by gang leaders<br />
and other fighters who are wealthy and don’t mind<br />
advertising the fact. A fighter with a bolter means<br />
business.<br />
BASIC WEAPONS<br />
39<br />
NECROMUNDA<br />
This section covers weapons designed to be carried and used with two hands like an automatic rifle<br />
or sub-machine gun. These comprise some of the most common and effective weapons available to the<br />
Underhive fighters.<br />
AUTOGUN LASGUN<br />
Range To Hit Save Ammo<br />
Short Long Short Long Str. Damage Mod. Roll<br />
0-12 12-24 +1 - 3 1 - 4+<br />
BOLTGUN<br />
Range To Hit Save Ammo<br />
Short Long Short Long Str. Damage Mod. Roll<br />
0-12 12-24 +1 - 4 1 -1 6+<br />
Laser weapons are manufactured in vast quantities in<br />
the hive city and are exported to the armed forces of<br />
the Imperium throughout the galaxy. Lasguns are<br />
traded in Underhive settlements and the Guilders<br />
bring shipments from the factories above. Power<br />
packs come from the same source and some are<br />
made locally. Supplies of parts are plentiful and<br />
repairs easily effected.<br />
Laser technology is reliable and easy to replicate, and<br />
although the weapons are not the most powerful<br />
they are certainly the most trustworthy. A laser power<br />
pack will last for many shots and can be recharged<br />
from a standard power source or by exposing its<br />
thermal cells to heat or light. In an emergency a pack<br />
can be recharged by placing it in a fire, although such<br />
treatment tends to shorten the life of the pack and<br />
increase the probability of it failing. Many<br />
experienced fighters prefer the lasgun over more<br />
powerful weapons for these very reasons.<br />
Range To Hit Save Ammo<br />
Short Long Short Long Str. Damage Mod. Roll<br />
0-12 12-24 +1 - 3 1 -1 2+