Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
NECROMUNDA<br />
ONE IN A MILLION WEAPON<br />
The One in a Million Weapon is a rare example of the<br />
weaponsmiths’ art, made from the best materials to<br />
the finest standards and the most exacting tolerances.<br />
Such weapons are prized beyond mere cash. Men<br />
have fought and died to own a weapon such as this.<br />
Special Rules<br />
The weapon is normal for its type but automatically<br />
passes any Ammo roll it is required to make. If it is a<br />
weapon that would normally automatically fail its<br />
Ammo roll then it will pass on the D6 roll of a 4, 5 or<br />
6. Roll a D6 to find out what kind of weapon you have<br />
been offered: 1-2 pistol, 3-4 basic, 5 special, 6 heavy.<br />
You can choose any weapon from the category rolled.<br />
PHOTO-CONTACTS<br />
Photo-contacts are multi-layered plastic lenses worn<br />
on the eyes to enhance vision in poor light<br />
conditions. They also incorporate a photochromatic<br />
layer which protects the wearer’s sight against<br />
sudden bright flashes.<br />
Special Rules<br />
Flash. A fighter wearing photo-contacts may re-roll a<br />
failed Initiative test to avoid the effects of a Photon<br />
Flash flare.<br />
Smoke. A fighter wearing photo-contacts can see and<br />
move through smoke without penalty. He can shoot<br />
through smoke but suffers a -1 to hit penalty when<br />
doing so.<br />
PHOTO-VISOR<br />
A photo-visor is a special visor that enhances vision in<br />
poor light conditions. It also incorporates a<br />
photochromatic layer that protects the wearer against<br />
sudden bright flashes.<br />
Special Rules<br />
Flash. A fighter wearing a photo-visor may re-roll a<br />
failed Initiative test to avoid the effects of a Photon<br />
Flash flare.<br />
Smoke. A fighter wearing a photo-visor can see and<br />
move through smoke without penalty. He can shoot<br />
through smoke but suffers a -1 to hit penalty when<br />
doing so.<br />
SILENCER<br />
A silencer damps out the sound of an auto-pistol or<br />
stub gun shot. When equipped with a silencer these<br />
weapons are effectively silent, a useful factor in some<br />
of the scenarios.<br />
54<br />
SKULL CHIP<br />
This is a small bio-chip that looks like a stud or tiny metal<br />
plate covered in circuitry. It is attached to the skull by<br />
means of a fine needle-like pin which fixes straight into<br />
the brain. The chip melds with the wearer’s mind and<br />
improves his reaction time and memory functions.<br />
Special Rules<br />
A fighter wearing a skull chip can re-roll any Initiative<br />
characteristic-based dice test that he fails. For example,<br />
he can re-roll a failed test to avoid being pinned by<br />
enemy fire. Once implanted the chip cannot be removed<br />
and transferred to another fighter.<br />
RATSKIN MAP<br />
It is commonly supposed that the Underhive contains<br />
huge amounts of treasure: collapsed tunnels leading to<br />
untapped mines and caverns containing piles of<br />
gemstones waiting to be discovered, and long lost<br />
domes brimming with archeotech. It is also common<br />
knowledge that the Ratskins know of many such places<br />
as well as paths through and under the hive that no<br />
ordinary man has ever travelled. It is equally common<br />
knowledge that anyone trying to sell you an ancient<br />
Ratskin treasure map is inevitably on the make. On the<br />
other hand, the map looks real, it’s certainly very old,<br />
and the trader sounds genuine. Dare you take the risk?<br />
Special Rules<br />
If you decide to buy the map roll to see how accurate it<br />
is before you play your next game. If the map is accurate<br />
it will enable you to manoeuvre round your enemy, and<br />
gives you an advantage when deciding which scenario to<br />
fight. If it’s a good one you can use the map from then<br />
on. Roll a D6:<br />
1 Fake. Your opponent can choose the next<br />
scenario automatically, there is no need to roll for<br />
it.<br />
2 Treasure map. The map shows the whereabouts<br />
of an ancient archeotech hoard. Roll a further D6<br />
to determine whether it is real or a fake. On a 1-5<br />
it is a fake. On a 6 the map is genuine and you can<br />
add an Archeotech Hoard to your territory for<br />
free. The map has no further use.<br />
3 Vague and inaccurate. The map is a vague and<br />
inaccurate copy but it does reveal some<br />
worthwhile information. When you fight a battle<br />
you may add or subtract 1 from the Scenario chart<br />
to decide which scenario is played.<br />
4 Worn and incomplete. Though badly worn and<br />
incomplete the map is essentially accurate. When<br />
you fight a battle you may add or subtract up to 2<br />
from the Scenario chart to decide which scenario<br />
is played.