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Necromunda rulebook - Games Workshop

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NECROMUNDA<br />

ONE IN A MILLION WEAPON<br />

The One in a Million Weapon is a rare example of the<br />

weaponsmiths’ art, made from the best materials to<br />

the finest standards and the most exacting tolerances.<br />

Such weapons are prized beyond mere cash. Men<br />

have fought and died to own a weapon such as this.<br />

Special Rules<br />

The weapon is normal for its type but automatically<br />

passes any Ammo roll it is required to make. If it is a<br />

weapon that would normally automatically fail its<br />

Ammo roll then it will pass on the D6 roll of a 4, 5 or<br />

6. Roll a D6 to find out what kind of weapon you have<br />

been offered: 1-2 pistol, 3-4 basic, 5 special, 6 heavy.<br />

You can choose any weapon from the category rolled.<br />

PHOTO-CONTACTS<br />

Photo-contacts are multi-layered plastic lenses worn<br />

on the eyes to enhance vision in poor light<br />

conditions. They also incorporate a photochromatic<br />

layer which protects the wearer’s sight against<br />

sudden bright flashes.<br />

Special Rules<br />

Flash. A fighter wearing photo-contacts may re-roll a<br />

failed Initiative test to avoid the effects of a Photon<br />

Flash flare.<br />

Smoke. A fighter wearing photo-contacts can see and<br />

move through smoke without penalty. He can shoot<br />

through smoke but suffers a -1 to hit penalty when<br />

doing so.<br />

PHOTO-VISOR<br />

A photo-visor is a special visor that enhances vision in<br />

poor light conditions. It also incorporates a<br />

photochromatic layer that protects the wearer against<br />

sudden bright flashes.<br />

Special Rules<br />

Flash. A fighter wearing a photo-visor may re-roll a<br />

failed Initiative test to avoid the effects of a Photon<br />

Flash flare.<br />

Smoke. A fighter wearing a photo-visor can see and<br />

move through smoke without penalty. He can shoot<br />

through smoke but suffers a -1 to hit penalty when<br />

doing so.<br />

SILENCER<br />

A silencer damps out the sound of an auto-pistol or<br />

stub gun shot. When equipped with a silencer these<br />

weapons are effectively silent, a useful factor in some<br />

of the scenarios.<br />

54<br />

SKULL CHIP<br />

This is a small bio-chip that looks like a stud or tiny metal<br />

plate covered in circuitry. It is attached to the skull by<br />

means of a fine needle-like pin which fixes straight into<br />

the brain. The chip melds with the wearer’s mind and<br />

improves his reaction time and memory functions.<br />

Special Rules<br />

A fighter wearing a skull chip can re-roll any Initiative<br />

characteristic-based dice test that he fails. For example,<br />

he can re-roll a failed test to avoid being pinned by<br />

enemy fire. Once implanted the chip cannot be removed<br />

and transferred to another fighter.<br />

RATSKIN MAP<br />

It is commonly supposed that the Underhive contains<br />

huge amounts of treasure: collapsed tunnels leading to<br />

untapped mines and caverns containing piles of<br />

gemstones waiting to be discovered, and long lost<br />

domes brimming with archeotech. It is also common<br />

knowledge that the Ratskins know of many such places<br />

as well as paths through and under the hive that no<br />

ordinary man has ever travelled. It is equally common<br />

knowledge that anyone trying to sell you an ancient<br />

Ratskin treasure map is inevitably on the make. On the<br />

other hand, the map looks real, it’s certainly very old,<br />

and the trader sounds genuine. Dare you take the risk?<br />

Special Rules<br />

If you decide to buy the map roll to see how accurate it<br />

is before you play your next game. If the map is accurate<br />

it will enable you to manoeuvre round your enemy, and<br />

gives you an advantage when deciding which scenario to<br />

fight. If it’s a good one you can use the map from then<br />

on. Roll a D6:<br />

1 Fake. Your opponent can choose the next<br />

scenario automatically, there is no need to roll for<br />

it.<br />

2 Treasure map. The map shows the whereabouts<br />

of an ancient archeotech hoard. Roll a further D6<br />

to determine whether it is real or a fake. On a 1-5<br />

it is a fake. On a 6 the map is genuine and you can<br />

add an Archeotech Hoard to your territory for<br />

free. The map has no further use.<br />

3 Vague and inaccurate. The map is a vague and<br />

inaccurate copy but it does reveal some<br />

worthwhile information. When you fight a battle<br />

you may add or subtract 1 from the Scenario chart<br />

to decide which scenario is played.<br />

4 Worn and incomplete. Though badly worn and<br />

incomplete the map is essentially accurate. When<br />

you fight a battle you may add or subtract up to 2<br />

from the Scenario chart to decide which scenario<br />

is played.

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