30.05.2013 Views

Necromunda rulebook - Games Workshop

Necromunda rulebook - Games Workshop

Necromunda rulebook - Games Workshop

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

NECROMUNDA<br />

ARMOUR<br />

The armed forces of the far future are equipped with advanced powered armoured suits and<br />

protective fields. These bulky and expensive devices are necessary to protect a warrior against the<br />

awesome weaponry used on the battlefields of the 41st millennium. Armour is less useful in the depths<br />

of the <strong>Necromunda</strong>n hives. Its bulk hinders movement amongst the tangled ruins and its cost is<br />

beyond the means of all but the most wealthy fighters. Although advanced armour is sometimes<br />

traded, by far the most common forms of protection are simpler types of protection such as mesh and<br />

carapace.<br />

CARAPACE<br />

Carapace armour is made of rigid plates of armaplas<br />

moulded to fit parts of the body. A typical suit of<br />

carapace covers the vital chest region, with separate<br />

plates for the arms and legs. The armaplas plates<br />

offer quite good protection from low-powered<br />

weaponry but are rather heavy.<br />

Special Rules<br />

Save. A fighter wearing carapace armour has a basic<br />

D6 saving throw of 4, 5 or 6 against a wound.<br />

Initiative. Because of its weight a fighter wearing<br />

carapace armour counts his Initiative characteristic as<br />

only half its actual value, rounding up. For example,<br />

a fighter with I5 would count as having I3.<br />

FLAK<br />

Flak armour is made from high-tensile padded fabric<br />

usually in the form of a sleeveless jacket which covers<br />

the upper torso. Flak is rather uncomfortable and not<br />

especially popular despite its low cost. It offers<br />

minimal protection against low powered weapons<br />

and is most useful against blasts and explosive impact<br />

from near-misses.<br />

Special Rule<br />

Save. A fighter wearing flak armour has a basic D6<br />

saving throw of 6 against a wound. This is increased<br />

to 5 or 6 against weapons which use a template as<br />

these are generally the low velocity weapons that flak<br />

is most effective against – flamers, blast weapons and<br />

Frag grenades, for example. The save modifiers for<br />

these weapons may reduce or cancel out this save in<br />

many cases.<br />

48<br />

MESH<br />

Mesh armour is a fabric-like material made from tiny<br />

cells of bonded thermoplas. The resultant mesh is<br />

light but very strong and can be fashioned into<br />

garments or used as a protective lining. Mesh absorbs<br />

physical blows or heat energy by becoming<br />

momentarily solid, effectively absorbing the energy of<br />

an attack to switch from one morphic state to<br />

another. Repeated hits to the same area will tend to<br />

erode this effect and reduce the protective value of<br />

the mesh.<br />

Special Rule<br />

Save. A fighter wearing mesh armour has a basic D6<br />

saving throw of 5 or 6 against a wound.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!