Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
Necromunda rulebook - Games Workshop
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THE TURN<br />
During the game you take command of a gang of<br />
<strong>Necromunda</strong>n Underhive fighters. Your<br />
opponent commands a rival gang, your deadly<br />
opponents in the forthcoming conflict.<br />
The model fighters and scenery are set up on the<br />
tabletop as appropriate for the encounter you<br />
are fighting (see the Scenarios section in the<br />
Sourcebook). There are many different types of<br />
encounter, varying from the straightforward<br />
shoot-out to rescue missions, ambushes and<br />
daring raids. Depending on the encounter<br />
played, you can set the gang fighters up in<br />
different ways, but all the games are basically<br />
played in the same fashion.<br />
To begin with one side takes a turn, then the<br />
other side, then the original side and so on,<br />
much like a game of draughts or chess. When it<br />
is your turn you can move all your models, shoot<br />
with any fighters that are able to do so, and fight<br />
hand-to-hand combats. Once your turn is<br />
complete it is your opponent’s turn to move,<br />
shoot and fight with his gang.<br />
9<br />
NECROMUNDA<br />
PHASES<br />
To keep track of who’s doing what and when,<br />
your turn is divided into four distinct phases as<br />
follows. Each phase is completed before<br />
beginning the next. So, begin by moving all your<br />
models, then shoot with all models that can do<br />
so, then fight hand-to-hand, and finally recover<br />
any models that have run from the fight.<br />
1 MOVEMENT<br />
During the movement phase you may move<br />
your gang fighters according to the rules<br />
given later for movement.<br />
2 SHOOTING<br />
In the shooting phase you may shoot with any<br />
appropriate weapons as described in the rules<br />
for shooting.<br />
3 HAND-TO-HAND<br />
During the hand-to-hand phase all models in<br />
hand-to-hand combat may fight. Note that<br />
both sides fight in hand-to-hand combat<br />
regardless of whose turn it is.<br />
4 RECOVERY<br />
During the recovery phase you can attempt to<br />
recover individuals whose nerve has broken.<br />
The rules for keeping your nerve, running<br />
away and recovery are described later.<br />
Once your turn is complete it is your opponent’s<br />
turn. Your opponent works through each phase,<br />
moving, shooting, fighting hand-to-hand and<br />
recovery, after which his turn is over.<br />
<strong>Games</strong> last until one side either gives in or is<br />
forced into defeat as described later. You can<br />
also be obliged to withdraw from the fight if<br />
your side takes too many casualties. During<br />
some encounters, there is a specific objective<br />
which you must achieve, perhaps to destroy a<br />
machine or rescue a captive. Each of the special<br />
encounters describes what you must do to win,<br />
and therefore end, the game.