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Necromunda rulebook - Games Workshop

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THE TURN<br />

During the game you take command of a gang of<br />

<strong>Necromunda</strong>n Underhive fighters. Your<br />

opponent commands a rival gang, your deadly<br />

opponents in the forthcoming conflict.<br />

The model fighters and scenery are set up on the<br />

tabletop as appropriate for the encounter you<br />

are fighting (see the Scenarios section in the<br />

Sourcebook). There are many different types of<br />

encounter, varying from the straightforward<br />

shoot-out to rescue missions, ambushes and<br />

daring raids. Depending on the encounter<br />

played, you can set the gang fighters up in<br />

different ways, but all the games are basically<br />

played in the same fashion.<br />

To begin with one side takes a turn, then the<br />

other side, then the original side and so on,<br />

much like a game of draughts or chess. When it<br />

is your turn you can move all your models, shoot<br />

with any fighters that are able to do so, and fight<br />

hand-to-hand combats. Once your turn is<br />

complete it is your opponent’s turn to move,<br />

shoot and fight with his gang.<br />

9<br />

NECROMUNDA<br />

PHASES<br />

To keep track of who’s doing what and when,<br />

your turn is divided into four distinct phases as<br />

follows. Each phase is completed before<br />

beginning the next. So, begin by moving all your<br />

models, then shoot with all models that can do<br />

so, then fight hand-to-hand, and finally recover<br />

any models that have run from the fight.<br />

1 MOVEMENT<br />

During the movement phase you may move<br />

your gang fighters according to the rules<br />

given later for movement.<br />

2 SHOOTING<br />

In the shooting phase you may shoot with any<br />

appropriate weapons as described in the rules<br />

for shooting.<br />

3 HAND-TO-HAND<br />

During the hand-to-hand phase all models in<br />

hand-to-hand combat may fight. Note that<br />

both sides fight in hand-to-hand combat<br />

regardless of whose turn it is.<br />

4 RECOVERY<br />

During the recovery phase you can attempt to<br />

recover individuals whose nerve has broken.<br />

The rules for keeping your nerve, running<br />

away and recovery are described later.<br />

Once your turn is complete it is your opponent’s<br />

turn. Your opponent works through each phase,<br />

moving, shooting, fighting hand-to-hand and<br />

recovery, after which his turn is over.<br />

<strong>Games</strong> last until one side either gives in or is<br />

forced into defeat as described later. You can<br />

also be obliged to withdraw from the fight if<br />

your side takes too many casualties. During<br />

some encounters, there is a specific objective<br />

which you must achieve, perhaps to destroy a<br />

machine or rescue a captive. Each of the special<br />

encounters describes what you must do to win,<br />

and therefore end, the game.

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