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tsr09497 - AD&D - Ra.. - Property Is Theft!

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Previous Next Contents Maps Cover<br />

Chapter One<br />

Widower Once Again<br />

In the lengthening shadows of dusk outside his vardo, <strong>Ra</strong>ul Salazar poked at the dying embers with a charred stick. New<br />

wisps of flame stirred in the outdoor hearth, revitalized by his attention, like the thoughts at the fringes of his memory.<br />

Why did you leave me, Leyla? What am I going to do?<br />

A baby cried, snapping <strong>Ra</strong>ul out of his reverie.<br />

He stormed over to the vardo, overhung with his metalwork, where Nikko fretted in a crib of wrought iron, a pale pink<br />

mouth of<br />

wails and screams. Nikko only quieted by nightfall, tranquilized by the forest's predatory silence.<br />

Later, as the crescent moon climbed though the night sky, filtered by the autumn leaves overhead, <strong>Ra</strong>ul returned to his<br />

outdoor forge-hearth, strangely comforted by the scattered tools and his lonely violin. Every night was the same. He<br />

pounded at the iron, working pain into art and sorrow into numbness, until he gazed through an exhausted haze at the<br />

violin, wanting to hurl it in the flames. He played it instead, consoling himself with her favorite melody, and some nights,<br />

Leyla came back, to look after her husband and child.<br />

Getting to Invidia<br />

"Widower Once Again" provides the DM with a convenient way of transporting the heroes to the <strong>Ra</strong>venloft domain of<br />

Invidia, where the principal action of this module occurs. Alternatively, it can also be played as an independent miniadventure.<br />

The scenario begins in any campaign setting. By meeting <strong>Ra</strong>ul and becoming involved in his dilemma, the party<br />

gains a powerful Vistani curse that attracts the attention of <strong>Ra</strong>venloft's powers.<br />

The DM should feel free to adapt this introductory episode for the particulars of his or her campaign. If the party starts<br />

outside <strong>Ra</strong>venloft, the DM should try to make the events and descriptions outlined in this chapter fit into the regular<br />

campaign as much as possible. For instance, if the party is engaged in a desert campaign, they might encounter <strong>Ra</strong>ul as a<br />

lone nomadic tribesman with camels and tents instead of a horse-drawn vardo. As the encounter unfolds, be careful to<br />

describe <strong>Ra</strong>ul and his belongings as characteristic of a gypsy, a wanderer, drifter, or rover; do not mention that he is a<br />

Vistana. Such a characterization may reveal to players that a RAVENLOFT adventure is soon to follow. As the Dungeon<br />

Master, you will maximize the drama of this scenario if the players have no idea that their characters will soon be in<br />

<strong>Ra</strong>venloft.<br />

There are two reasons why <strong>Ra</strong>ul, a Vistana, may not be in <strong>Ra</strong>venloft at the start of the adventure. <strong>Ra</strong>ul may be a member of<br />

the fabled "Lost Tribe," who purportedly escaped <strong>Ra</strong>venloft, as mentioned in Van Richten's Guide to the Vistani.<br />

Alternatively, <strong>Ra</strong>ul may simply have fled <strong>Ra</strong>venloft using the force of his grief-bolstered will, combined with his natural<br />

Vistani talents for traversing the Mists. <strong>Ra</strong>ul's background depends on whether or not the DM wants the Vistani to play a<br />

permanent role in his regular campaign.<br />

Should the DM wish to keep the Vistani strictly in <strong>Ra</strong>venloft, or if the heroes are already within the misty confines when the

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