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tsr09497 - AD&D - Ra.. - Property Is Theft!

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The stairs leading down to the basement are wrapped in clammy<br />

darkness, except near the bottom where a crack of light seeps around<br />

heavy wooden double doors. Two soldiers open the doors, double<br />

checking visitors for visible weapons.<br />

The warehouse basement is a long barrel vaulted chamber, perhaps<br />

thirty feet wide and seventy feet long with a sooty 15 foot high stone<br />

ceiling. The southern part of the hall - dimly lit by flickering<br />

candlelight from iron candelabras and swinging chandeliers - is<br />

dominated by a deep pit built up against the western wall. The pit is<br />

surrounded on the remaining three sides by a low iron railing. Chairs<br />

and tables have been pushed up to the three sides of the pit, and a<br />

number of spectators stare with fascination into the depths, where<br />

harsh guttural growls, barks, and yips burst out in staccato bursts of<br />

ferocity. Along the eastern wall, an wide arch leads to a crowded bar.<br />

The dark, northern part of the hall is discreetly blocked off by a heavy<br />

black curtain, hanging from an thick iron bar that spans the width of<br />

the chamber.<br />

Two more soldiers, armed with spears, stand at the back of the<br />

chamber, hidden behind the curtain. In addition to the soldiers, the<br />

heroes may recognize Commander Regess and Scar Tabor (with two<br />

of his accomplices). The Dungeon Master should refer to the previous<br />

chapter for a description of these two characters.<br />

Nathan Timothy arrives 1-4 turns after the heroes (unless he serves as<br />

a guide). Note that since the dog fights are greater than 100 yards<br />

from the river, the former dark lord cannot regenerate, and he loses 1<br />

hp/hour until he returns to the Virago (see Chapter One).<br />

The dogfights are administered by a square-shouldered brute with a<br />

callous disposition named Pitmaster Frand. One of Timothy's old<br />

associates from his halcyon days as dark lord of Arkendale, Frand is a<br />

werewolf who currently resides in Verbrek. Currently in human form,<br />

he wears a black studded leather and matching bracers. Frand also<br />

carries the keys to the dog kennels (3a) and the prison (3c) on a chain<br />

around his neck.<br />

The Dungeon Master may showcase any number of dark celebrities<br />

from any of the domains; otherwise, the dog fights are attended by 2-16 werewolves, all currently in human form, with<br />

statistics similar to those of Pitmaster Frand. Finally, Matton Blanchard is not present unless accompanied (i.e., protected<br />

by) the heroes. Wolfweres are not welcome at the dog fights.<br />

A locked door on the west wall leads to the dog kennels (3a), where over twenty vicious war dogs (game statistics in Area 1)<br />

are stored in box-like pens that can be easily lowered into the pit by rope. The dogs are only the first part of the program.<br />

Behind the dark curtain in the back of the hall, near a tall stack of empty crates and a pile of torn dog corpses (3b), another

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