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tsr09497 - AD&D - Ra.. - Property Is Theft!

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Finally, the Midnight Slasher has been spying on the estate, hoping for an opportunity to catch her hated enemy, Gabrielle<br />

Aderre, unawares. She will use any disruption created by the heroes as an opportunity to sneak into the mansion.<br />

The Haptmeyer Estate<br />

The Haptmeyer estate stretches from the Curricula road to the cliffs towering above the Noisette river. A two-story mansion<br />

with a steeply-peaked roof and large, leadlined windows that stare darkly from its facade, Cliff House stands at edge of the<br />

precipice, sternly overlooking the ashen waters below.<br />

The manor house is surrounded by a few low outbuildings and a ring of brightly colored sugar maples, now at the height of<br />

their fall colors. Spreading out from the manor house along the river, long rows of vineyards are tangled and overgrown<br />

after years of neglect.<br />

Formerly one of the most spectacular residences along the Noisette, the estate is now a lamentable state of disrepair. Despite<br />

its deserted appearance, the outer boundaries of the estate hold several dangers for intruders. A variety of wild animals,<br />

including poisonous snakes, giant ravens, and dire wolves - all summoned by Malocchio - slink about the outer estate,<br />

serving as guardians. These creatures tend to congregate in specific areas of the estate, as detailed below, but it is still<br />

possible to encounter groups of wild animals wandering among the outbuildings and vineyards.<br />

For each turn that the heroes spend outside Cliff House, there is a 1 in 10 chance of encountering 2-7 poisonous snakes, 2-8<br />

giant ravens, or 2-5 dire wolves. These animals will attack the heroes immediately and pursue them either to the boundary of<br />

the estate, or the threshold of Cliff House. The animals will neither leave the estate nor enter Cliff House unless given<br />

permission by the Dukkar.<br />

A large scale map of the estate has been included on the colored Map Sheet. Important areas of interest are detailed below.<br />

Poisonous Snakes (2-7): INT Animal (1); AL N; AC 6; MV 15; HD 2+1; hp 12 each; THACO 19; #AT 1;<br />

Dmg: 1; SA: Poison; SZ S; ML 8; MM/320; XP 175.<br />

Giant ravens (2-8): INT Animal (1); AL N; AC 6; MV 3, Fl 18 (D); HD 3+2; hp 16 each; THACO 17; #AT<br />

1; Dmg: 3-6; SZ S; ML 12; MM/27; XP 175.<br />

Dire wolves (2-5): INT Low (6); AL N; AC 6; MV 18; HD 4+4; hp 28 each; THACO 15; #AT 1; Dmg: 2d4;<br />

SZ L; ML 10; MM/362; XP 270.<br />

A. Vineyards<br />

The vines of the Haptmeyer estate were once known to yield the best red wines of Karina. Now the snarled vines have<br />

produced nothing but food and shelter for birds and a variety of small animals. The vineyards could provide excellent cover<br />

for the party, should they decide to approach Cliff House stealthily. To thwart such an advance, Malocchio has summoned a<br />

dozen poisonous snakes, which have curled themselves among the snarled grapevines. While not fatal, the serpents' poison<br />

causes 2-8 hit points of damage, and a numbing paralysis that lasts for 2-8 turns (saving throw negates, onset time 1-6<br />

rounds).

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