tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
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Beltis was once a thriving logging community that supplied wood to Karina by floating logs down river twice a year.<br />
However, one night, the 35 people who lived here (loggers and their families) vanished without a trace. Attempts to<br />
reestablish the community and resume the business have all ended in tragedy, with the loggers seemingly killing each other.<br />
The initial community was destroyed by rival loggers from Valetta. The bodies of all community members were sunk to the<br />
bottom of the river. The deserted village is now infested with a variety of vengeful spirits, including corpse candles, geists,<br />
and odems. (All detailed in the RAVENLOFT Monstrous Compendium Appendix III.} Meanwhile, Valetta is a thriving,<br />
rough-and-tumble frontier community with a guilty secret. A character possessed by a corpse candle or vengeful odem<br />
might well serve to turn the community on itself, the way it turned on Beltis.<br />
Further upriver, Tancos was a community established by Barvoian loggers, but this effort was long-since abandoned. There<br />
is still a thriving community here, on the surface just another, if a bit pricey, waystation where riverboats can receive repairs<br />
and buy supplies. However, the citizens here are even less friendly than most Karinans, and river-lore states that those who<br />
attempt to overnight in Tancos, vanish without a trace. The residents of Tancos are, in fact, of pakas, who bear an intense<br />
hatred for all other humanoids. (These feline shapeshifters are detailed in the RAVENLOFT Monstrous Compendium<br />
Appendix III.)<br />
The final Invidian community of note is Curriculo, located in the northern part of the domain but on the Musarde and two<br />
separate paths that lead to major towns and cities. At the time of Bakholis' death, this village was little more than a roadside<br />
inn and a single dock, but once the werewolfs iron grip on the domain and its residents was loosed, merchants from<br />
Zeidenburg and Richemulot began to use this as their base for Invidian trade rather than the crowded, expensive, and<br />
decaying Karina. New warehouses are being built in Curriculo every day, as are residencies and docks. Merchants here are<br />
always looking for adventurers to fend off gangs and arsonists hired by unscrupulous warehouse owners in Karina. A rumor<br />
has been circulating that a Karinan noble has hired a necromancer from Darkon to "shut down Curriculo once and for all."<br />
Also of note, while not a town or village, is Castle Loupet. It has been at the heart of tragedy and terror for decades, first as<br />
the seat of power of the tyrant Bakholis, then as the home of the dreaded Witch, Gabrielle Aderre, and after the events<br />
chronicled in "The Evil Eye," a new terror will dwell in those wicked halls, the Dukkar. Vulpwood and the roads near it will<br />
soon become unsafe for any travelers at all, as the Dukkar vents his rage at being trapped within Invidia, whether he is the<br />
domain's lord or not.<br />
Politics and the Lord of the Domain<br />
Since the death of Bakholis, Invidia has had not central leader. Each community maintains its own small militia to defend<br />
itself against monsters and raiders. Some Karinan nobles have been watching Lord Soth's renewed campaigns against the<br />
elves of Mal-Erek and the Iron Hills, fearing that once the elves are defeated, the Sithican armies of undead and mercenaries<br />
will head for Invidian territory. There is a growing feeling that another overlord is needed to keep the nation safe. Of course,<br />
each Karinan noble is of the opinion that he is the only one suited for the job. Duels among the nobles have been on the rise,<br />
and in many houses, thirdborn sons and daughters, and even distant cousins stand to inherit the family vineyards. Naturally,<br />
the rising voices of those growing rich on trade in Curriculo wish to remain independent, claiming that the Karinan alarmists<br />
are just trying to take away their personal liberty for their own gain; the citizens of Curriculo think Lord Soth is only<br />
concerned with "the pointy-eared freaks" and has no designs for lnvidia.<br />
Of course, if Gabrielle Aderre is dead, Invidia will eventually have its overlord again. The Dukkar will get tired of harassing<br />
travelers in the vicinity of Castle Loupet, and will start looking for more effective ways to keep the hated Vistani from his<br />
land. Armies will be raised, villages and cities will be brought under the control of Castle Loupet, and laws to slay Vistani<br />
on sight will be passed. Eventually, the Dukkar will hear of the Vistani Wanderers trapped in Sithicus and the Barovian tribe<br />
of the Zarovan. Even larger armies will be raised...