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tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

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The Citadel was once an important administrative center for Baron Bakholis, Invidia's previous lord. Bakholis resided<br />

primarily in Loupet, and the castle and town were administered by his chief steward, Manfred Taige. When news of<br />

Bakholis's murder reached Karina, the garrison revolted against the steward. During the uprising, Taige and his supporters<br />

were cornered in the great hall. <strong>Ra</strong>ther than fighting the steward any longer, the revolutionaries sealed all the exits and set<br />

fire to the hall. The fire spread to engulf the entire north wing of the castle. Over the years, attempts have been made to<br />

renovate the north wing, but a number of strange and deadly accidents (caused by the ghost of Taige) quickly stops all<br />

progress.<br />

The south wing of the castle currently houses the barracks and offices for the wall watch, administered by Captain Johannes<br />

Van Deusen, a cherry-cheeked, bulbnosed drunkard and buffoon (and a 3rd-level fighter). The castle rarely houses more<br />

than 20 offduty guards (1st-level warriors). Less than a dozen watch the gates and patrol the castle walls. The guards<br />

carefully avoid the North Wing.<br />

Most of the castle towers serve as storerooms, containing provisions in the event of a siege, but the towers along the north<br />

wing have been converted into a prison. By day, the prisoners are guarded by a pair of soldiers, but none of the guards dare<br />

to watch over the prisoners at night. The prison towers contain over 30 inmates, most serving sentences for some sort of<br />

violent crime. The seven worst offenders (murderers, mostly) are scheduled to be hanged at the end of the Carnival, but the<br />

condemned are envied by the remaining prisoners, for they at least leave the prison.<br />

Those who remain must still hear the tortured screams and pleadings that echo through the north wing, and endure glimpses<br />

of flame-ravaged specters. Not surprisingly, few of the inmates have a firm hold on their sanity.<br />

The heroes are unlikely to visit the citadel, unless they commit a crime. Even if they are incarcerated, the heroes can be<br />

ransomed if they provide a suitable bribe to Van Deusen. The warden, however, makes certain that prisoners experience the<br />

terrors of the North Wing for at least one night before approaching them for a bribe; he has found that the prisoners are more<br />

amenable to negotiation after listening to the chilling screams.<br />

Rumors. The citadel has a nasty reputation in town, and its warden is known to be a drunken fool who dotes on bribes. The<br />

prisoners are rumored to be tortured to the point of insanity, but this results more from the haunting than any actions taken<br />

by the guards. There are also stories that the citadel's old treasury was located in the haunted North Wing, but foolhardy<br />

adventurers who have managed to bribe the warden for a search permit (and a cut of the loot) have fled the castle dungeons<br />

screaming, their sanity quite shattered. Still, legends about the treasure persist, and this Carnival will find its share of fools<br />

willing to risk their lives for it.<br />

The prisoners are well aware of the ghastly spirits haunting the North Wing. Many landed in jail as a result of the "Witch of<br />

Loupet" and are guilty of crimes of passion committed while under the influence of her evil eye.<br />

West Karina<br />

West of Tower Road lies Karina's most dangerous neighborhoods, including the Maze, the Falkovnian Quarter, and the<br />

Warehouse District. These areas are noted for their dirty, narrow streets, poorhouses, dilapidated buildings, and locked<br />

storage buildings. After dark, townspeople stay indoors in West Karina, for madmen, murderers, cruel Falkovnian soldiers,<br />

and more twisted beings slink through the clammy, dark streets.<br />

8. The Maze

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