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tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

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When they arrive seeking employment, Matton tells the heroes nothing of this true motives, although they may be able to<br />

guess given the stories told by the Zarovan. By now, the heroes should also realize that the Dukkar can probably be found in<br />

the vicinity of his mother; Gabrielle would obviously be a good source of information about her son. The heroes may also<br />

hope to question Matton's source of information at the Dog Fights.<br />

Getting There<br />

As the heroes move through the streets of West Karina, they feel as through they are being watched. The street lamps are<br />

placed further apart, casting flickering shadows that seem to move.<br />

Crossing Tower Street, you notice a tall, slender figure standing on a street corner a block away, leaning up against a<br />

building near a street lamp. He wears a wide-brimmed hat and a billowing cloak of some dark fabric that seems to drink up<br />

the night, making him hard to see. A dark scarf covers the lower half of his face. The man abruptly steps out of the lamplight<br />

and is swallowed silently by darkness. Where he was standing, a crumpled piece of parchment lies on the cobblestone<br />

sidewalk by the street lamp.<br />

The cloaked figure is the Midnight Slasher, an element of random violence in the adventure, whose sole aim is to break up<br />

the Dog Fights. His first goal is to discomfit the guests, either by threats (in the case of a well-armed party) or by murder (in<br />

the case of a single person wandering alone). The Dungeon Master should review the Slasher's history and background in<br />

"Dramatis Personae."<br />

If one of the characters picks up the crumpled paper, they find it contains a severed human finger, still wearing an iron<br />

signet finger carved with the Falkovnian hawk (recently harvested from one of Regess' soldiers). The paper is scrawled in<br />

blood (undoubtedly using the finger as a writing implement):<br />

The darkness is mine.<br />

The anger is mine.<br />

The vengeance is mine.<br />

The last verse is still moist. The heroes' patron blanches visibly at the sight, although he does nothing except urge the party<br />

to hurry. If asked about the Slasher, the patron tells them to shut up and walk faster. They reach 123 Bog Street, the location<br />

of the Dog Fights, without further incident.<br />

123 Bog Street<br />

The Dog Fights begin after midnight at 123 Bog Street. A map of the warehouse and environs is included on the inside of<br />

the cover for the adventure. The entire area is guarded by ten Falkovnian soldiers (designated by S on the map) and three<br />

vicious war dogs (D). Equipped with silvered blades as a precaution against lycanthropes, the soldiers remain at their posts<br />

unless called away by Commander Regess. The large mastiffs are chained in a specific locations, mainly to sniff out<br />

concealed or invisible intruders. Important areas and defenses in the warehouse are detailed below.

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