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tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

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and returns home to punish her disobedient child. She arrives at Cliff House to find herself a prisoner, captured by the<br />

bodyguards who have been enthralled by her son. After a brief battle (some of Gabrielle's allies were willing to defend her),<br />

the witch was locked in the manor's basement until Malocchio can decide her fate. He returns to town, and if the heroes have<br />

not yet been to visit the Zarovan, they will become the soul targets of his growing power.<br />

In the course of their time in Karina, the heroes must have received at least one invitation to attend the mysterious Dog<br />

Fights which take place in the Falkovnian Quarter after midnight on each day of the Carnival. This event will provide them<br />

with more information about the Dukkar.<br />

Once the heroes have finished all their business in Karina, the Dungeon Master should award them each up to 500 XP, based<br />

on their curiosity and handling of the various role-playing encounters.<br />

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