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tsr09497 - AD&D - Ra.. - Property Is Theft!

tsr09497 - AD&D - Ra.. - Property Is Theft!

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<strong>Ra</strong>ul stands face to face with you beside the roaring fire. Drawing forth one of his keen edged knives, he takes your left hand<br />

and slices it open with a single deft slash of the blade. He then opens his own palm in the same manner and both of you<br />

clasp bleeding hands.<br />

<strong>Ra</strong>ul wraps a scarf around the members and says, "Hands bound, blood mingles. I cannot repay you for your act, but I will<br />

call you brother (sister)."<br />

While the rest of the Vistani gathers round and chants, you enter a dream state, in which you feel joined to <strong>Ra</strong>ul, linked by a<br />

powerful and invisible bond. Indescribable images flash before your eyes before you regain consciousness. Perhaps only<br />

minutes had passed. Perhaps it was hours. Still facing <strong>Ra</strong>ul, your hand and arm are covered with blood.<br />

When at last the two hands separate, they are covered with blood, but the wounds are miraculously healed over. All that<br />

remains is a wide purple scar which creases the palm, for ever identifying you as giogoto.<br />

Any Vistana can readily identify the giogoto's affiliation with the Camii, simply by touching the scar and sensing its origins.<br />

The hero (and his compatriots) can take shelter from any other tribe in the Kaldresh Tasque. In the future, the giogoto will<br />

never be lied to or swindled by any Vistani; and should he consult them for assistance, he will be given a little more<br />

information than he asked for.<br />

The blood rite opens the door to many interesting adventures involving the Vistani, should the Dungeon Master care to run<br />

an extended campaign in <strong>Ra</strong>venloft. The Dungeon Master should consult Van Richten's Guide to the Vistani for more<br />

information about the blood rite.<br />

Summoning the Mists<br />

After the doroq, Marcella will perform readings for the heroes and answer their questions (as evasively and cryptically as<br />

possible, of course). If the Dungeon Master wishes to extended their sojourn in <strong>Ra</strong>venloft, then Marcella may point them in<br />

the direction of a new adventure. If the Dungeon Master wants to conclude the adventure in <strong>Ra</strong>venloft, read or paraphrase<br />

the following.<br />

Looking up from her cards, Marcella squints at you with her intense dark eyes.<br />

"Your homeland and ours are separated by a veil of Mists, impenetrable to all save at certain times of the year. During the<br />

second night of Lunaset, the veil is thinnest, and with the aid of a potion one can walk from one world to the other. At<br />

midnight tonight, when the moon at its fullest, you must drink the potion I give you and walk into the Mists. I cannot promise<br />

where they will take you, but if you are lucky, they will perhaps transport you home. "<br />

As the moon rises over the mountains, and after all the heroes questions have been answered (although perhaps not to their<br />

satisfaction), Marcella gives each of them another one of her foul-tasting potions. As the draught takes effect, the heroes nod<br />

off to sleep. In their dreams, the heroes glimpse the Vistani dancing around the camp as a cool fog rolls up from the river,<br />

blanketing everything in its clammy embrace.<br />

Summoned by the Zarovan, the Mists of <strong>Ra</strong>venloft return the heroes to the town where they began the adventure, or any<br />

other location in the original campaign world where the heroes need to be for their next adventure If the Dungeon Master

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