tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
who she will lament was to be her tool of revenge against "you all, but he's just like you!" She voices all of her suspicions<br />
out loud. Noticing <strong>Ra</strong>ul, she might say, "So the Vistani have sent you kill me. I always knew they would." If Matton is with<br />
the party, he rushes to hug Gabrielle, but she slaps him angrily across the face, saying "I killed you once Bakholis, I can kill<br />
you again!" Matton grovels at her feet, begging forgiveness and pleading for her love.<br />
Even a brief discussion with the party will reveal she has lost her mind. She implores the party to kill Malocchio, the<br />
ungrateful child, when he returns. The Dungeon Master may reveal as many details of the Dukkar's powers as desired, but<br />
they are couched in the language of a paranoid madwoman.<br />
Gabrielle's insanity makes her extremely dangerous. During the conversation, secretly roll an evil eye check for each<br />
member in the party; each is entitled to a +4 bonus because of the Vistani amulets. Those failing the check are charmed by<br />
Gabrielle and sympathetic to her desires and almost tortured by her pain. Take these players quietly aside and inform them<br />
that their characters have been charmed, and now regard Gabrielle as a dear friend, whom they must to defend to the best of<br />
their ability. The players may retain control of their charmed characters provided they role play them appropriately. If not,<br />
then the DM should take control of their characters when events turn against Gabrielle.<br />
Malocchio's Return<br />
The Dukkar returns to Cliff House just after the heroes have released Gabrielle. Time his entrance for a lull in their<br />
conversation with the dark lord, or when some of the heroes suspect Gabrielle of foul play. Summoning dire wolves from<br />
the estate to attend him, Malocchio confronts the party, smiling with overconfidence. There should be at least one dire wolf<br />
per party member.<br />
"Mother, I see you have made a mess of things again!" A cold voice echoes from the door.<br />
Turning, you see a copper-skinned young man with dark hair, his eyes like two midnight seas. Dressed entirely in black,<br />
with a broad white collar, he looks like an aged version of boy in black you saw at Carnival. He is surrounded by a pack of<br />
huge black wolves that are growling menacingly.<br />
Ask everyone in the party to make an evil eye check with the customary bonuses. Those who fail have been charmed by<br />
Malocchio and will defend him to the death. Players may retain control of their charmed characters during the final battle<br />
provided they role play them appropriately. Malocchio orders his charmed allies and the summoned wolves to slay Gabrielle<br />
and her supporters. Both Matton and <strong>Ra</strong>ul fight against the dire wolves.<br />
During the melee, it should be relatively simple for one of the heroes to hurl the Vistani sphere of binding at Malocchio -<br />
providing of course that the hero carrying the sphere was not charmed by him!<br />
When the Vistani sphere lands at the Dukkar's feet, it explodes in a flash of blinding light, flinging cordlike tendrils of<br />
magical energy around his body. For a moment the cords look like glowing iron chains, but then they dissolve, leaving<br />
nothing behind but sulfurous smoke.<br />
"What have you done!" Malocchio appears more surprised than hurt,