tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
tsr09497 - AD&D - Ra.. - Property Is Theft!
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mansion. In Gabrielle's well-appointed chamber upstairs, the heroes find a pouch filed with 2-8 pieces of gold jewelry<br />
(worth 100-600 gp each), Gabrielle's spellbook (containing the spells listed in the introduction), and her tarokka deck, all in<br />
a locked chest by her four-poster bed. Malocchio's chamber contains no treasure.<br />
The majority of Cliff House has been left for the Dungeon Master to fill with whatever additional furnishings, treasures, and<br />
adventure hooks as are appropriate for the campaign. There are many published deserted or haunted house adventures that<br />
the Dungeon Master may draw upon for ideas, including the House of Lament and the Shadowborn Manor from the<br />
Darklords accessory. Cliff House serves as primarily as an eerie, desolate location for the heroes' final confrontation with<br />
the Midnight Slasher, Gabrielle Aderre, and the Dukkar.<br />
In the Shadows<br />
The Slasher avoids the party by hiding in the shadows, waiting patiently until all of the bodyguards have been dispatched.<br />
When the heroes leave any of the slain or incapacitated guards alone, the Slasher murders the helpless prisoners (or at least<br />
mutilates their bodies).<br />
On the door leading down to the basement where Gabrielle is imprisoned, they find the following writing in the guards' fresh<br />
blood:<br />
You cannot hide from the shadows.<br />
You cannot run from your fate.<br />
You cannot escape my justice.<br />
Unbeknownst to the heroes, these warnings are meant for Gabrielle, not them. The Slasher continues to evade the heroes<br />
until they descend to the basement and release Gabrielle.<br />
How the Mighty Has Fallen<br />
The basement of Cliff House is a series of abandoned stone-lined vaults, culminating in a locked wooden door watched by at<br />
least two bodyguards. Once the guards have been overcome (one of them has the key), the heroes can listen at the door,<br />
hearing the sounds of a woman crying.<br />
The low vaulted chamber appears to be a wine cellar, but its bottles lie shattered on the hard stone floor. Spatters of blood<br />
red wine cover the walls and pooled on the floor. In the far corner, a woman in a wine smeared dress cowers, sobbing<br />
quietly. She looks at you and screams, her eyes wide with startled fear. The hysterical madness fades quickly from her<br />
intense dark eyes.<br />
"You are not Mother," she says accusingly. "Who are you?"<br />
Gabrielle Aderre is now quite insane, a victim of intense paranoia. Until assured otherwise, she assumes that everyone is<br />
plotting against her in a grand conspiracy linking all of her enemies: the Vistani, her Mother, and her vicious son Malocchio,