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tsr09497 - AD&D - Ra.. - Property Is Theft!

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Pushing through the Carnival crowds, you have seen countless entertainers, from the Fabulous Fire-Eaters of Mortigny to<br />

the bizarre Fred with his Singing Salmon.<br />

"Come one, come all, to the terrifying House of Mists!" A barker's cry suddenly rises above the festival clamor. "Test your<br />

courage and skill of arms!"<br />

At the side of the street, a man stands on a short wine cask in front of a 7' tall black wooden box. A nervous green parrot<br />

paces atop the tall box, muttering to itself, echoing the barker ("Monsters of the Mists, wraagh!"), The barker's weathered<br />

face is creased by a inviting smile, and a gold earring glitters at an ear. His dark pants and shirt are accented by a fancy<br />

red and black satin vest.<br />

The barker is now looking directly at you. The roar of the crowd drops away, so that you hear his voice alone.<br />

"Welcome to the House of Mists! Come brave the ghosts of your past!"<br />

"Ghost from the past, wraagh!" The green parrot fixes you with a knowing gaze.<br />

The barker introduces himself as Vincenzo, his parrot as Lolita, and the tall wooden box as the fabulous, incomparable<br />

House of Mists. He invites the heroes to step into the box and battle the fearsome creatures of the Mists. Vincenzo assures<br />

them that it is utterly safe. For the "thrill of their lives" he charges a "pittance" of 5 gp. Each. (Of course, the price is subject<br />

to negotiation; he names a price that the heroes can just barely afford and lowers the price until they seem interested).<br />

If the heroes ignore the barker, that's fine as well. The Dungeon Master can arrange a future encounter with the House of<br />

Mists after the heroes have spent an additional night or two in town and been subject to Leyla's renewed haunting (see<br />

"Ghost from the Past," below). If, after several attempts, the heroes still refuse to try the House of Mists, <strong>Ra</strong>ul himself<br />

volunteers to enter the House of Mists so that he can face the "ghost from his past."<br />

Although he is a powerful Zarovan, Vincenzo plays the part of a mundane barker and a carnival illusionist. Lolita chimes in<br />

occasionally from her lofty perch to accent Vincenzo's important assertions about the attraction's safety ("Perfectly safe,<br />

wraagh!") and to poke fun at the heroes. Vincenzo will not admit he is Vistani, although he shares a few words of welcome<br />

with <strong>Ra</strong>ul in patterna (the Vistani language). Neither Vistani will elaborate further on the nature of the House of Mists. The<br />

heroes may enter the House only one at a time.<br />

The House of Mists is a seven foot tall black box with a square base less than three feet wide. It is fitted with an accordion<br />

door of dark, supple leather. Inside, there is seemingly infinite space to maneuver, all of it shrouded in thick mist. The<br />

Dungeon Master may choose to place rocks and other natural terrain in the area as well.<br />

Moments after entering, the hero hears the howl of a wolf, and then a huge, bear-sized wolf charges out of the mist. The<br />

creature looks identical to Nathan Timothy in werewolf form (see Chapter Two). If the hero failed a fear check during the<br />

previous encounter with Timothy, then another such check may be called for in the House of Mists.<br />

For the purposes of the carnival game, the phantom wolf creature has the same THACO and AC as the hero. Furthermore,<br />

successful attacks do not score damage, only "hits." The wolf creature attacks once per round. Five hits inflicted upon either<br />

adversary ends the simulation, and no experience points are earned. However, if the wolf creature is defeated, its prone<br />

corpse transforms into the body of one of the heroes (assuming that one of them was infected with lycanthropy by Timothy<br />

during Chapter Two; if none of the characters was infected, then the wolf corpse transforms into Nathan Timothy).

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